

It’s still going to sell really well even if it’s just pretty Skyrim.
It’s still going to sell really well even if it’s just pretty Skyrim.
“Game preservationists have long argued that a move to a digital-only future will cause games to be lost forever if proper preservation measures aren’t put in place.”
Unfortunately, even physical game discs so often don’t contain the full game files and requires access to servers in order to download and access the game. No longer is buying physical the answer to the game preservation problem.
Your second paragraph is a very interesting point that I for some reason haven’t considered. Explains why they’re going after emulators left and right.
Literally my first DM
I’ve not heard of Zachtronics, but love puzzle games. Do you have a recommended one of theirs?
Edit: thanks everyone!
Did every single person get these DMs from her?
Had Jellyseer break on me again on Truenas scale, something about a jellyfin API blah blah blah. Decided that Sonarr and Radarr are fine enough to interface with that I don’t need it and deleted the image.
This headline should have said 1/100 players are installing this mod and we would have not clicked on it.
That was the case for me when I got my PS5, I had to manually set the PS5 to being the primary, even though I didn’t even own the PS4 any more.
PS4 may still be your primary console.
How good does Doom run! It is incredibly well optimised. My steam deck was getting a solid 60fps on medium settings from memory.
Oh, I thought Fable was getting released sometime later this year. Google suggests as much.
I had a game pass sub a couple of years ago and quit it because the games that I wanted to play quickly ran out. I had a sub for a month until a few days ago and I must say game pass is in a way better place than it used to be.
Nine Sols, Kunitsu Gami, Cocoon, Chants of Senaar and black ops 6 campaign were all unexpectedly good experiences.
Black Ops 6 and Indiana Jones released in this measured quarter. Mainly COD pulling these numbers up.
30% is huge though. I think with game pass, keeping those subscribers means adding more high quality games at a good cadence. Doom the dark ages, Avowed, Fable releasing this year might be a part of this strategy.
I haven’t thought too deep about my desire for the industry to push to indie, but this was an interesting read.
Another point that I’ve thought though, is that marketing budgets are insanely high in AAA in order to cut through the noise of the rest of social media.
I would imagine that if EA or whoever was pumping out 10 times as many games, they would need to share that marketing budget equally. The chance for cut-through for each game would be small and many of the projects wouldn’t even make financial sense compared to putting bets on a smaller number of the bigger budget games. The game release cadence would be really confusing and noisy, with people not knowing what is worth playing.
Very much agree with the last point about games being profitable as fuck. It should be enough that the industry is making shed loads of money above cost without the need to increase shareholder value every quarter by cutting jobs.
I wonder how much of the ballooning cost of AAA budgets are due to losing technical expertise by staff turnover/churn? I can’t imagine that creates an atmosphere of efficiency.
You could add them to your steam family to give them access to your library?
Otherwise, seeing as he’s played a lot of console games, maybe an RTS would be a good option? Something where kB+m is a better controller layout.
Strange that that’s the case. The thing that made the Witcher 3 good was the writing of the side quests, not the combat.
Not sure if I’ve played a game that’s pivoted to be more like the Witcher that has met that standard in that regard.
Mass Effect Trilogy and DA: Origins came out after the EA acquisition though. It seems like everything post ME:3 has been disappointing though.
Sounds like someone is in some financial trouble with TSLA dropping.