In one campaign, we started out using tokens of some kind on a battle grid. However, as the campaign went on, we stopped using it. For most part, it went okay. However, keeping track of where everyone can sometimes be too much. In particular, my character, whose modus is either hiding or healing, sometimes both, lead us to a situation when even I forgot to inform of our DM that I was hiding behind a huge statue that fell over. I was too busy keeping the rest of the party alive that I forgot where I was. Thankfully, when it was brought up, our DM just asked me to do an acrobatics check to confirm that I managed to roll out of the way and another check to see whether or not I kept myself hidden.
Keeping track of everyone’s positions also became less important because our DM got a bit more lax about imposing those area of effect rules.
Target is one creature the caster can touch (can be self). The target can make a wisdom saving throw against the caster’s spell save DC. If successful, the spell ends without having any effect on the target. Otherwise (or if the target chose not to make the wisdom saving throw), the target will immediately taste some really well-made lemonade gin mojito that will linger for as long as the spell is in effect.
For every turn the target takes after this, the target will have to make a constitution saving throw against the caster’s spell save DC. A successful constitution saving throw will restore one first level spell slot. A natural 20 will increase the spell slot level this spell will restore. A failure will end the spell. A critical failure will cause the target to deplete all of their spell slots and the spell ends. Every turn increases the save DC by one.