Just pointing out, once again, that games sold on the Epic store can be different prices to Steam. “Valve uses their market dominance to force the same price across marketplaces” is a nonsensical, incorrect statement.
Just pointing out, once again, that games sold on the Epic store can be different prices to Steam. “Valve uses their market dominance to force the same price across marketplaces” is a nonsensical, incorrect statement.
That’s because the versions sold on the company site are for ArenaNet keys, not Steam keys.
The rule is only for selling Steam keys.
As has been pointed out by many other people in this thread, this is untrue.
If you are providing a Steam key, it has to be the same price as Steam. Otherwise, you can set whatever price you want (e.g. if you were selling on both Steam and Epic - like Borderlands 3, which frequently had sales on Epic where the price dropped below the Steam price)
https://partner.steamgames.com/doc/features/keys
It’s even fine to sell your Steam keys at a lower price in another place - as long as you’re planning to have a similar sale on Steam at some similar time.
It’s OK to run a discount for Steam Keys on different stores at different times as long as you plan to give a comparable offer to Steam customers within a reasonable amount of time.
TL;DR: Games sold on Epic could be any price they want. They’re no different to Steam, in general, because that’s what publishers choose.
I haven’t played it in years, how is it doing now in 2024?
I’m not saying everything in the world has been done, but “what, like Tiny Tina’s Wonderlands?”
Wow, I didn’t realise that was still about! I’m tempted to go check it out again!
Just spotted you mention it on bsky! I’ve queued it up, and will be jumping on a train to London later so will have a moment hopefully!
Thank you for mentioning it here!
Really enjoyed the format, looking forward to the extension of this in the next video!
Really appreciated the deeper dive and calm narrative along with the evolving code and demonstration. I feel like so many videos go into what without touching enough on why, so that was really good.
That seems an awesome concept! I’ll queue the video up!
Apologies, I thought I’d seen 60 seconds but since looking I’ve found a bunch of guesses from “every few” to numbers with nothing that looks like a source in headlines.
Going to the source, I found:
are taken every five seconds while content on the screen is different from the previous snapshot.
Should have searched first, sorry!
I suspect you’d have a hard time training anyone to use software based on (say) a screenshot every sixty seconds. May be wrong.
Picard Musicbrainz is pretty awesome for recognising and then moving-to-the-right-place. I think it can also be automated, but I haven’t got to that level of trust yet
I’m not quite the target for this, but I’d value the ability to take age-ID (which for me is always my driving license) on my phone in some way.
I’ll also say that I think you can get to Samsung wallet without unlocking your phone, though you need to authenticate to trigger payment, so it’s possibly a way of not handing your unlocked device out.
I’m always weirded out by folk handing over cards to be taken to machines in other areas, too.
Edit: Huh, seems like there may already be a solution for me, [here] (https://www.postoffice.co.uk/identity/easyid).
I’ll be honest - I feel however a game is, you will find someone who is happy to play it for literally hundreds of hours. I’m happy you enjoyed it (as I’m sure at least a few others did), but honestly think that on average people haven’t. I may well be wrong! I’m mostly basing this off the reactions my friend groups have had to it, after a few weeks.
Heck, I was thinking the same but “what do I need to block to ensure unity never sees my installs?”
Fair enough.
Thank you for the response!