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Joined 2 years ago
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Cake day: June 20th, 2023

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  • You didn’t happen to set an allowed area for your colonists that excludes the trap zone, did you? They can’t go retrieve the kill if they aren’t allowed in that area.

    Other than that, I’d check to make sure that the butcher bill allows for the specific type of creature that was killed by the trap. Edit: they were both raccoons, this probably isn’t it

    If it’s neither of those, then I don’t know.

    Edit: Hang on, if they were manhunting animals, they probably had scaria, and there’s a 50/50 chance or so that creatures with scaria will have their body instantly considered rotten upon death. Check the second body and see if it says it’s rotten. Colonists won’t butcher spoiled corpses.


  • I think “mandatory physical versions” kinda misses the point of the issue, tbh. It’s bad digital rights laws that are the cause of the problems that you’ve mentioned, not a lack of physical media. DRM has been around a lot longer than digital downloads of games, and shutting down a game’s online services affects purchasers of physical disks just as much as digital downloaders.

    Besides, mass-producing physical media is expensive, and I’d rather not give publishers another excuse to make games even more expensive than they already are.


  • jedibob5@lemmy.worldtoGames@lemmy.worldEngagement Era gameplay
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    5 months ago

    The spread of “skill-based” matchmaking and ranked competitive ladders largely took away a valuable communal aspect of online multiplayer games, IMO. Getting dropped into a match with a bunch of random people you’ll probably never see again just makes things so impersonal, which can cultivate a lot of toxicity.

    Some of the best times I’ve ever had with online gaming were from finding a dedicated server with settings I liked, hanging out there often, gradually getting to know the regulars, and becoming part of a community. I’ve never had that kind of feeling from a game with automated matchmaking.



  • Yeah, I’m… skeptical, to say the least. I don’t think any of these sprawling, massively-scoped “everything games” have ever actually lived up to the hype. It’s a problem of pure logistics. Making a game with so many different segments each with entirely unique gameplay loops is essentially like developing more than half a dozen games at once. It’s the problem Spore had - the scope was just too broad, and even with EA and Will Wright behind it, it eventually released as a pretty decent creature creator stapled to four shallow, rushed game stages.

    No studio has the resources or inclination to commit to the 10-15+ year development cycle for a single game needed to fit that much scope, and even if they did, the entire game design landscape would have changed between the beginning and the end of the project, which would make major technical and design components of the game obsolete before it was even finished.

    I’d put money on this game either becoming vaporware or releasing as a chaotic, disjointed mess with the depth of a puddle. I’d love to see them prove me wrong, but I just don’t see how anyone could overcome those kinds of logistical hurdles.











  • The problem is that “keeping the government out of the church’s business” is not the goal of the religious right when it comes to gay marriage. They want theocratic rule and the criminalization of what they see as sin. If both sides agreed on the principle of separation of church and state, most battles over LGBTQ rights would’ve been over long ago.

    Separating the legal concept of unions between individuals and the religious institution of marriage would be almost as unpalatable to many evangelicals as fully legal gay marriage, because they’d rather outlaw homosexuality altogether.