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Joined 1 year ago
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Cake day: September 20th, 2023

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  • Gamergate was one of the first online instances that showed how easy it is to spread lies and misinformation through social media in order to manufacture outrage and weaponize it against specific targets.

    The same exact tactics have been used by the far-right since. Gamergate felt like a testing chamber, before the full blown nazi propaganda plan that’s getting far-right politicians elected in many places. I live in one of such places, and the online tactics used by literal nazis against progressive politicians are 1-to-1 the same used in gamergate.

    Those issues with social media have never been dealt with. If anything, social media has become more mainstream since, and now these tactics of lying and manufacturing outrage have become more powerful.

    Traditional media seemed to have some semblance of accountability (although not really), but in social media, anyone makes up shit, people will take their word for it, if they like what they hear (or aligns with their beliefs), and it doesn’t matter if it’s debunked, because no one listens to that part.

    The only solution is, and has always been, a zero tolerance policy against any kind of hateful or bigoted behaviour, by the people who control these online spaces. No one expects 4chan to moderate their content at this point, but when someone makes a new online space for conversations, those same people shouldn’t be welcomed, or they’ll shit all over the floor, turn it into another gross place, and you’ll have to start over.

    These new complaints about “wokeness” in games, that happen with every game announcement, aren’t even dog-whistles at this point. They’ve been straight up howling for a while. The follow-up attacks, threats, lies, the dismissal that “none of this happens, it’s all made up”, and the support of fellow misogynists (like the companies with a history of sexism mentioned in the article), are all just part of the program.

    And of course, you can see them in some of the comments in this very thread.



  • I’m not sure about why that’s the standard, but it may have to do with the fact that in fighting games you don’t want to be jumping all the time, it’s something that you have to do carefully, while crouching is something you do constantly, and most motion inputs involve the “down” direction (like quarter circles or the shoryuken input), and having left-down-right lined up makes it pretty easy to do those motions. Think about pressing your Q-W-E keys in quick succesion. You can probably do that without much practice. That’s a half-circle-forward motion. If you have “down” in your thumb, a half-circle would be like pressing “Q-Spacebar-E” in quick succesion, which is more difficult.

    Maybe it’s also because people often use the space bar in keyboards to jump in many games, and that’s what they were used to.

    In any case, once you get used to this layout, it’s very comfortable.




  • They are arcade sticks that, instead of using a joystick with 4-directional switches, use 4 buttons for the directions. They are often called “Hitbox” because that’s the brand that popularized them. Some people also call them “all-button controller” or “stickless controller”. The advantages are ergonomics (many people have developed carpal tunnel syndrome from traditional joysticks) and economy of motion (it’s easier to press 4 buttons with 4 fingers than move the entire wrist/forearm to move a joystick).

    It’s pretty much like using a keyboard for fighting games, but you only have the buttons that you actually use, the keys are large buttons, and there are no issues with pressing many simultaneous buttons (many keyboards have problems with that). People also often use PCBs that are compatible with PS5 or other consoles, and also SOCD cleaners (which is a piece that helps configure which inputs should be sent if you press “Simultaneous Opposite Cardinal Directions”).

    They’ve been gaining more and more popularity over the last few years. If you are good at typing, you may be more comfortable playing fighting games with this than with a traditional joystick or even a gamepad.






  • Hello everyone! I’m JP, still undecided on pronouns (any for now). I tend to be a lurker even IRL (I’m the quiet person who just likes to be there), but I’d like to start participating more in the spaces I enjoy and maybe find some sense of community.

    Lately I’ve grown tired of my hobbies, and I’ve been looking for new ones. Growing up I read a lot, I used to draw and write, I played a lot of videogames, and I practiced martial arts (Karate and Judo). Later in my teens I learned to play guitar and bass, some friends got me into anime and manga (although I don’t watch or read many anymore), and like most people, I’ve enjoyed many movies and TV shows.

    Recently I learned how to code (just the basics in Java, I still don’t know how to build a full web/mobile app), I started learning gamedev in Godot (I did the basic tutorials for 2D and 3D games), and now I’m trying to learn 3D modeling in Blender, but I’m pretty slow and inconsistent. I also spend a lot of time online learning about social issues, probably to the detriment of my mental health.

    Other hobbies I’d like to try in the future include cooking (I suck at it, but I’d like to get good); sewing, knitting and crocheting; painting, and I’d like to get into reading and writing again at some point. I’d also like to learn how to make music, since I only know how to learn songs, but not how to write, record or produce one. My favourite music falls into the “alt-rock/indie-rock” umbrella, and lately I’ve also been discovering post-rock, which I love.

    Nice to meet you all! So far, Beehaw seems like a really nice place to be(e).