

Tbf all platforms have this. Steams not much better. Neither is the Xbox ecosystem. We truly are in the worst timeline.
Tbf all platforms have this. Steams not much better. Neither is the Xbox ecosystem. We truly are in the worst timeline.
Wow AC shadows pre sale levels must be really bad. Not too surprising tho. For a studio that basically said “there’s way more interesting time periods we want to focus on” the fact they finally went to feudal Japan felt more like they ran out of interesting ideas. Doesn’t help ghost of tsushima beat them by a few years and was basically the best AC game since black flag.
Can they add chromecast as well. Absurd that it’s a closed source protocol that still doesn’t work well with Firefox and other browsers.
I’ve never had this issue but I run basically everything through docker and presumably it bundles this by default.
I would recommend just using caddy. It removes the complicated part of ssl management. For a local network it’ll setup a local self signed certificate authority and you can just install those certificates to any devices on your LAN that you want to have access. For a public setup it’ll use letsencrypt. You will still need to setup dns if you want wildcard routing.
Damn it. This is gold. Take my upvote.
Is this news worthy?
Ddns-updater and porkbun.
Just circle back in a year and buy at a discount on steam XD.
I funnily had the same use case. Two different jellyfin servers for complete separation. Both routing through gluetun. The reason this doesn’t work is because the network mode setting you have basically makes all three containers operate in the same network. Meaning if one binds a port the others can no longer bind the same port. Their different hosts but all sharing one network and port range. To expose the ports you can move that ports setting from C1/C2 to the gluetun service definition. This’ll still work because when C1 binds to 1234 it’ll be reachable through the gluetun service.
Note: as mentioned if C1 and C2 cannot use the same port if you also want to have service gluetun set. More likely than not you start C1, it binds to the port, start C2, it tries and fails to bind to the port and crashes. I fixed this by making one of my jellyfin containers use a separate port. If you can’t configure the ports of your services then there’s no real recourse FWIU.
Does Japan not have… like… an anti monopoly board. This is an insane merger to even consider. It would make an entity so large it could dominate multiple media industries.
zero cost to them
I would imagine it would reveal how sh*tty the ubisoft code bases are and has a reputation cost XD. But if it’s that big of a risk then they should keep the servers running indefinitely.
I mean, that’s basically all AAA games in 2024. Even songs PC ports which historically avoided DRM and network requirements is starting to mandate PSN accounts. I 100% would prefer to be able to play offline, more often than not it’s unwanted telemetry or BS bloat but that isn’t something we as users can enforce.
So games sold on storefronts owned by the same publishers as the game should be 30% cheaper right? Right?
I’m aware but last I checked the adaptive triggers and some haptic were unsupported. Was asking if that’s supported now or not.
S.N. not sure why you’re being downvoted.
How’s the dualsense running on Linux? I opted for Xbox elite purely because I thought it’d have better support for the back pads but still not over bluetooth :-(.
This is absurd. Where’s the step to grow a beard and become a hobbit?
How was it bad for epic? They would’ve made more from cuts on sales on steam than selling the full game at the lower rates on their own store? God I wonder how dismal their customer engagement rate is.
Blame the publishers then. They set the price and they dictate the bonuses of the devs based on sales. Choosing to believe more money from the game store is actually making its way to devs instead of shareholders is naive at best.
That’s not really how any of this works. Apples m4 are ARM CPUs. Games have to be built specifically for arm to run correctly. Most games in the PC ecosystem are built for amd64 or x86-64. If those same games were built specifically for arm then they’d probably run quite well but since most aren’t and game devs aren’t likely to go back and port an already finished and sold product to a new cpu architecture they’ll probably run worse. Apple did provide a compatibility layer for other archs to arm IIRC but that’s more overhead for the same games and I don’t know how that’ll impact performance. My point is really just it’s not a clear cut situation of “my games will run better on more efficient cpus”.