This is about institutional memory. Like we know how to make a cassette tape player, but we can’t actually do it.
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dillekant@slrpnk.netto
Buy it for Life@slrpnk.net•Measuring cup that doesn't lose its printing?English
201·2 个月前I don’t know if there’s a name for it, but an increasing number of recipe writers are using only weight based measurements. This is super handy because you just have a scale, add ingredients, and just tare as you need. The measurements are also more accurate because, eg, flour can be compacted, so “1 cup of flour” could vary by a lot depending on how you measure it.
That’s why it’s solarpunk.
The “forgetting” isn’t individuals forgetting, it’s about institutional memory. Individually, there might be plenty of folks who can build chips, but they might live too far apart, or there’s no money in it, or whatever other mechanism which causes things to be built and the technology to continue. There’s a massive bootstrapping issue.
That’s why it’s solarpunk. Slower computers which need different software.
Depends on if you believe that using biodegradable plastics on your chip packet is dystopia because ruffling it around sounds different.
XM4 has button cell battery with leaf spring, so it should be easy to replace if you can get in and out without damaging it.
dillekant@slrpnk.netto
Gaming@beehaw.org•Corinne Busche, director of Dragon Age: The Veilguard, departs BioWare
2·11 个月前Let’s start with the word “blame”: Veilguard isn’t bad on the whole. It’s possibly good, even. I think a lot of the problem with how it’s been received is that it’s not “Bioware good”, which can be a disappontment even for a good game, especially after coming down from Baldur’s fucking Gate 3, a once in a generation game.
So maybe if we said “credit” instead, and I think we can say yeah she sort of can take credit for the game. They offered her game director and she took it, and she put her name to it. I know it’s a shit position to be in, but if you look at Whedon and the Justice League, he passed the “credit” onto Snyder. Busche could have done the same if she chose, but she chose to put her name to it.
Getting a game which is going off the rails back onto the rails is really tough. Kudos to her.
dillekant@slrpnk.netto
Solarpunk@slrpnk.net•Tech doesn’t make our lives easier. It makes them faster
1·1 年前The forces at play are far greater than you realize in scope and scale
I know it’s a turn of phrase but you don’t know me. I realise the scope and scale of how the world works, thanks.
Your pitching
The future you want
You’re assuming a lot given what I’ve said. It’s not an “in effect” thing either. You talk about actual systems in a way which invokes Gandalf magic when they work like Penn and Teller magic. You assume the article and any defense of it is naive, but you’re missing the simple reality that sometimes you can simply remove huge amounts of complexity and get a better result.
The internet, for example, is not magic. There were several competing communication protocols, from circuit switched systems to fax to pagers. The internet is able to do all of those jobs, and it is a simpler system than the ones which existed in the past. It moved some complexity around, and therefore removed a bunch of complexity which was unnecessary.
This increase in simplicity is also called the second industrial revolution.
Simplification is always regressive and backwards.
Perhaps you prefer the term decomplecting? Complexity is an overloaded term, but you literally follow up “simplification as a regressive thing” with a bunch of simplification which is effective. Since we are sharing reading lists, perhaps a bit of Dr Fatima and Think that Through on Youtube might help you. It’s clear you do not understand the article nor my points.
dillekant@slrpnk.netto
Solarpunk@slrpnk.net•Tech doesn’t make our lives easier. It makes them faster
62·1 年前The world without complexity was only able to feed around 2 billion humans
Bold claim. Why do you think complexity itself can improve efficiency? I can easily tank efficiency by adding complexity. Complexity also necessarily destroys resilience. Every time we’ve tried adding complexity, all of those societies disappear, from ancient Egypt to Rome to the Incans.
dillekant@slrpnk.netto
Solarpunk@slrpnk.net•Tech doesn’t make our lives easier. It makes them faster
151·1 年前Often it’s a bit difficult to make an abstract point out of examples. You seem to be countering those examples with today’s zeitgeist, the exact thing the article is looking to counter.
The person decided this was the normal they wanted and where they chose to live.
This would be true if all else were equal, but it isn’t. Society built roads. It had to tear down housing to build the roads. The house prices went up because corporations bought up the housing stock and are using it to manipulate rents. None of that was the “choice” of the farmer. One cannot just opt out. “oh no thanks. I’ll just take efficient public transport and we can just rip up the road network. Just give me one of the houses we build through more dense development.”
Things are going to increase in complexity unless civilization collapses
Why? Many folks today are talking about making society resilient over efficient, with respect to COVID and supply chains. This is a direct ask for reducing complexity. The 15 minute city is an ask to reduce complexity. Complex societies fail.
Ultimately, the issue is cultural.
The issue is hegemony. Every company claiming to benefit you are building a fiefdom and you are the bricks. You can work around it but you have to beat the products and services you buy into submission. This is true of phones, computers, cars, TVs, subscriptions, AI, and increasingly how it asks more and more of us. People say “the things we own end up owning us” but no one says that about a fridge, or a washing machine.
dillekant@slrpnk.netto
Gaming@beehaw.org•Which unplayed game in your library are you most looking forward to playing eventually?
3·1 年前I keep mine in an ever growing wishlist, which I never get back to, but it stops me from feeling like I forgot anything.
dillekant@slrpnk.netto
Gaming@beehaw.org•Which unplayed game in your library are you most looking forward to playing eventually?
3·1 年前I’ve given up. I’m going to just keep adding to wishlist and nibble on a new one every now and then.
dillekant@slrpnk.netto
Linux Gaming@lemmy.ml•ZOOM Platform store announces new tool to run Windows games on Linux with Proton
2·1 年前No, it’s another company, but I know nothing about them.
dillekant@slrpnk.netto
Gaming@beehaw.org•Proton is the Future of PC gaming. But how does it work? [Gardiner Bryant, YouTube]
4·1 年前This is fine. I don’t mind a diversity of opinion here. I agree that Proton is a stop-gap solution, and that most older games are going to need it, and newer AAA games are not going to support Linux all of a sudden.
However, I do think that we should continue to encourage developers to create native builds when they can. Indie devs tend to do this and it’s a pretty great experience. Not only that, it often enables playing on unusual devices such as SBCs. For example, UFO 50 was made in Gamemaker, which offers native Linux builds, and it’s already on Portmaster. You basically can’t do that with Proton.
My problem is calling people who want Linux native games misguided or wrong. I really don’t think that’s helpful.
dillekant@slrpnk.netto
Gaming@beehaw.org•Proton is the Future of PC gaming. But how does it work? [Gardiner Bryant, YouTube]
8·1 年前I wish he wouldn’t repeat the idea that Proton is acceptable to game devs and Linux users shouldn’t demand native games. I’m much closer to Nick’s (from Linux Experiment) idea: That these games work as long as a company like Valve pays for Proton. The day Valve stops is the day these Proton games start to rot. For archival, for our own history, and for actual games on Linux, we should want Linux native games.
The thing is, the “no tux no bucks” crowd doesn’t advocate for other people to say the same. The proton crowd is actively telling the “no tux no bucks” people to shut up, and it’s not very nice. We need a multitude of views to succeed in the long term as a community.
dillekant@slrpnk.netto
Gaming@beehaw.org•Digital Foundry: Tiny Glade PC - Beautiful RT Visuals - 60FPS on a GTX 1060!
4·1 年前Oh wow this is Bevy and Rust?! RIP to everyone saying no “real” games are made in Rust.















Teaspoons are fair because at that scale you might be talking about 0.5grams, which is harder to weigh and easier to eyeball.