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Cake day: July 28th, 2023

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  • The ability to selectively enforce prohibition gives you ample opportunity to profit from the gaps in the system.

    It’s like 12 at night for me so this might be a little bit rambly and stupid, be prepared:

    Yeah, that’s pretty true, but I also mentioned that to some extent in my OP, that selective enforcement is the case with basically every law that has ever existed. I’m not really a stranger to the institutional fuckery that happens in the illegal market either, gary webb and allat, but also the classic uncontrollable mexican government drug cartel shenaniganery. I just also think, maybe to the core of what I’m getting at, that people shouldn’t also be like, immediately snap judgement in terms of condemning illegal action on the basis of it’s illegality necessarily. The black panthers collapsed and all the other civil rights organizations that were around at the time. MLK probably got assassinated by the feds, Fred Hampton definitely did, I think Malcolm X probably also did, but those organizations, or so I am told, didn’t dissolve immediately, they just began a long process of ostracization and alienation and probably atomization as suburban poverty increases more recently, until they basically just became normal gangs, as they were engaging in illegal activity before, and selling drugs, or illegal property, is a quick way to make cash to fund ventures. I dunno I still need to find a good place to watch “the bastards of the party”, I think that documentary has something to say about that. Also never heard of boardwalk empire


  • I was being hyperbolic, but, a famous part of the prohibition was the organized crime which was both kind of naturally occurring at the time and was created specifically to traffic booze. Illegal material can’t be protected by legal means, obviously, and so in order to trade it, you basically have to create your own police force, your own privatized military. a gang, a mob. That’s how we got nascar and shit, the rumrunners. If you made porn illegal, I’d imagine it would just be added as kind of another form of valuable property which would be traded around by gangs which would see increased power and are kind of inherently anti-institutional. So, turning to black market cartels is a form of resisting policing, it’s a form of anti-institutional action, I’d say, as it gives more economic power to anti-institutional organizations.

    I’d also say, you know, I mean, the hippies did go to wall street in 2008, so that’s something. We had the big liberal feminist pussy hat shit sometime after that, which I’m not as familiar with. More recently we had BLM which was possibly the highest level of street marching we’ve seen basically ever, and then we’ve seen like two riots to try and overturn elections, one of which was successful. We’ve seen more recent campus protests which are still constantly ongoing despite a lack of media attention. I don’t think it’s as absurd as you think, that something kind of stupid like porn getting banned might be the tipping point, especially considering the pretty steady upward trend that we’ve seen with political action concerning other somewhat disconnected issues.



  • daltotron@lemmy.worldtoScience Memes@mander.xyzRuby turds
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    4 months ago

    That’s not really being rich, though. The guys on that list could theoretically buy whatever countries they wanted, hell, they could buy multiple, hell, they could just buy owning stock in every country by way of bribery. If you’re the leader of a single country, it’s as though your money is all invested for you already in that single country. You’re mostly locked down to wherever you are. But the Walton family, owning Walmart, last time I checked the third largest economy in the world, they can extract that money and pivot wherever they want, with basically no borders or limits.




  • I mean, I dunno. I was sort of okay with the link’s awakening remake using this aesthetic, because it was a one off game, but it does sort of strike me as a very like, default, low rent kind of appearance, and the item and enemy copying ability also strikes me as something that’s not that interesting, and not as interesting as the normal zelda dungeon by dungeon kind of scheme. A good portion of the things you’re gonna copy are probably going to have exceedingly similar behaviors, they’re going to be functionally identical.

    It’s obviously a copy, ironically, or maybe an extension, of the design philosophy behind the recent two big zelda games, and this one’s adapted it to a lower budget 2D game. I dunno, I’m still not in love with the idea as a whole, and that’s kind of after two big games. I dunno if it’s really ever gonna be on the level of, say, portal, or something, right? Which is a weird comparison to make, but I do feel the need to make it. I’ve never really found physics puzzles to be that interesting, which is gonna be what a lot of games that try like, universal mechanics, are going to have to cowtow to, because physics systems are theoretically infinite even though they actually do have a relatively small set of constraints, right. I’ve also never really enjoyed stacking boxes on top of one another as a solution to a puzzle, despite that being omnipresent in every good immersive sim, which is weirdly what I would kind of peg the modern zelda design philosophy as belonging to.

    I dunno. I feel like the change in style has been kind of hard for me to pin down. It’s very obvious in a difference of feel, right, but in terms of formally locking down the actual difference, I can’t say I’ve really found much that’s all that weird about it. Sure, you can theoretically use whatever ability, anywhere, at any time, to make any vehicle, or scale any platform, stuff like that. But 90% of the time, it’s going to be totally useless as an ability. You’re going to fall into a couple of discrete, routine behaviors, even given an “infinite” ability that you’re just sort of, free to use and abuse like that.

    Compare this to a conventional zelda tool, which is not generally usable anywhere, right. You can use the hookshot to stun or damage enemies, right, you can use it to grapple onto a discrete set of platforms, but outside of that it’s not gonna be too useful. I don’t see that as being all that different from like. Ahh, well, with this ability, you can paste together two pallets! It’s effectively the same, they’re gonna come with a pretty similar set of constraints and behaviors.

    I feel like, to me, a lot of the fun of emergent mechanics comes from eeking out solutions to puzzles that designers probably haven’t thought about at all. Sometimes you can basically sidestep a challenge that otherwise you would’ve had to do, and in that way, it feels very much like a casual version of a speedrunning trick, or, it’s something that rewards your cleverness, or your understanding and mastery of the mechanics beyond even what the designers might anticipate. I like that much less when it feels like the designer doesn’t have a set, like, idea of a solution to a puzzle. When they’ve just given me all the tools, and then they tell me to go nuts, I don’t feel as though I’m circumventing anything, I just feel as though I’m doing the puzzle as god intended. There’s probably also some amount of, if everyone’s super, then no one is, going on there. If every puzzle is some puzzle I’m able to circumvent with clever rules lawyering or mechanics abuse, then it gets older, faster.

    So I dunno. I really like the third banjo kazooie game, it was probably ahead of it’s time, if this is the kind of direction we’re going in now, and obviously I have some level of nostalgia for it, because the 360 was my formative console, because I’m a zoomer. Feel old yet? At the same time, the first two games were probably just straight up better games, if I had to actually be honest with myself. They have wider appeal, and even if you just have an ability that you can only use on a specific pad, with a specific symbol, and 95% of the challenges can only be conquered how the game designer intends, it’s probably still gonna be better and have more broad appeal than having to either come up with a discrete set of vehicles, use the defaults, or else spend like 50% of your game time in the vehicle creation menu constructing increasingly niche vehicles to better perform the specific task.

    I dunno. You see what I’m getting at, though?



  • daltotron@lemmy.worldtoScience Memes@mander.xyzhotwheels sisyphus
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    6 months ago

    You know it’s kind of funny but at the same time I do think it’s somewhat dystopian to see like, a natural phenomenon, right, a creature, and a creature that we need a name for, named after a brand of toys. Whenever I see this stuff it’s funny but it’s also sad and kind of dystopian, and kind of undignified. It’s like, I dunno. Imagine a kid points to a picture of a spider in a little book and asks their parents what the name of the spider is and instead of being like “that’s a tarantula” they gotta be like “yeah, that’s the hot wheels spider”. It’s a shitpost, it’s funny, it’s existentially hilarious, but it’s also so fucking depressing.











  • daltotron@lemmy.worldtoScience Memes@mander.xyzSoup
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    6 months ago

    we’d do it cause it’d be funny even if they weren’t tortured or nothing. can you imagine a little asshole running around the utopia being like “no, no, I’m supposed to own things, where are my stocks, where are my numbers, no!”. probably it’d suck that all their friends are deade though. I’m sure you thaw a couple cause the have rare diseases or certain kinds of DNA though.


  • daltotron@lemmy.worldtoScience Memes@mander.xyzhistory's mysteries
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    6 months ago

    There’s a lesson here about the differences between history and a good historical narrative, but that’s the lesson of most history and no one ever listens to it.

    There’s a lesson here about the differences between history and a good historical narrative, but that’s the lesson of most history and no one ever listens to it.