@jjjalljs So very true. I had to invest far too much of my time listening to that before I discovered it was a “scheduling is hard” video and not the “D&D is designed for n players” video that its title led me to believe it was.
Coreworlder 🎲
UK software engineer, tabletop gamer, painter of miniatures, LARPer, and hacker of things. he/him. AKA David Dorward🔸
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@Ziggurat I’m with you on the closeness of narrative games and OSR.
I see them both as (in part) reactions to the heavily combat focused mechanics of D&D ≥ 3.
I think the difference is that narrative games tend to include lots of mechanics that decid how good an outcome is while OSR puts the duty on the GM to weigh the factors at hand and judge the outcome (and goes back to slightly crunchier mechanics for combat).