@ICastFist
I would treat every indie game as basically a lottery ticket. Keep making more fun games until you get lucky.
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@ICastFist
I would treat every indie game as basically a lottery ticket. Keep making more fun games until you get lucky.
@ICastFist
I would argue that “zero-skill” games can have charm if they’re still fun or creative. Perhaps I’m a bit biased though as a beginner gamedev who doesn’t have much skill outside of programming though.
@Ategon
When you think your game’s scope is small, it isn’t. Keep scoping as tiny as possible so you could finish your game in a week or two
@Ategon
The most essential personally would be the C programming language and vim. After all, it’s what I’m most comfortable with
@nexusnovaz I generally like SDL, and would personally recommend it
@verysoft @popcar2 I briefly tried it before when it was the proprietary game engine Amazon Lumberyard. It was alright but personally I prefer developing games without an engine