The description and comments on the video 100% confirm multiplayer. Honestly I’d be excited for the game either way, but I have a lot of fun playing crafting/survival games with friends so it’s appreciated.
The description and comments on the video 100% confirm multiplayer. Honestly I’d be excited for the game either way, but I have a lot of fun playing crafting/survival games with friends so it’s appreciated.
Sometimes if I’m feeling classy I’ll grind the rest and set them aside to make cold brew with later. That’s more forgiving so I do it to use up old, stale beans that I end up with for whatever reasons.
Most of the time I don’t care and I just top off the weight with whatever I’m using next and drink whatever comes out. It’s usually fine, and when it’s not it’s at least novel.
I finished the main story last night and I basically agree with you. It’s got plenty of issues, but overall it’s fun. It is neither the 9/10 game of most reviews I saw nor the 4/10 game that people want it to be.
I think my main issue is that it wants to have a story about the underworld and how you can’t trust anyone and you’re a huge underdog just trying to survive but it doesn’t want to commit to it. It feels thematically janky in places and ways that feel design-by-committee. It fills the shoes of Shadows of the Empire decently enough, but it feels like it was trying to be 1313 and failed.
Yep, it sounds pretty much exactly like what people expected.
Honestly, I’m on a bit of a Star Wars kick lately and it’s been long enough since I’ve played an Ubisoft open world to find some enjoyment, so I might pick this up. But it certainly doesn’t sound like it’s going to blow me away.
Yeah, there was a whole kerfuffle about it because all the files were still on the disc, therefore some jurisdictions re-rated the game to some version of adults only. Rockstar definitely did all the development work to get that sex in the game, they just decided not to show it in normal gameplay.
I went from being glad this goofy-looking game is getting some attention to realizing I wasn’t one of those 5000 wishlists already. Oops.
Game looks like it’ll be a fun little experience, I’m looking forward to it!
This sounds much more like the reason. 12pm-3pm, plus some time before and after to prep and commute and stuff, plus these things often run long in my experience… It easily becomes most of the afternoon. If you have anything else you need to do that day it becomes a fairly big deal.
It is genuinely ridiculous how much content there is in this game for the price. Like, a lot of it looks like an excuse to play the same levels a dozen times with minor variations, but then there are tons of levels, lots of events, ongoing updates with new content of all types, so many different towers and upgrades to play with, community maps to add even more variety… It looks like I’ve played over 200 games and I have so much of the game that I haven’t even touched yet.
Just to throw a few other options on the pile:
The art direction seems kind of off, but sometimes that can shake itself out in game.
The tone of the trailer is definitely not the Dragon Age vibe. Lighthearted Oceans-style crew selection to deal with what looks like some sort of world-ending calamity? Yeah, that’s not right.
Things could work out but I’m sure not feeling optimistic.
My prediction is that people will overhype it with lots of hopes for super complex systems, call it shit when it has fewer mechanics and civs than 3/4/5/6 with all their DLC, and then eventually decide it’s good after a couple years of DLC and patches.
You know, the usual Civ cycle. I’ll probably buy it day 1 assuming it isn’t actually broken, per usual, and dump a couple hundred hours in it, per usual.
Mount and Blade: Warband has multiple incredible total conversions. I’ve dumped a lot of time into Prophecy of Pendor and The Last Days, probably more than the base game.
For actually free games there are so many options that it really comes down to taste. Unciv is a fantastic reimplementation of Civ 5. Super Auto Pets is a fun casual auto battler. HoloCure is a really good Vampire Survivors-style game themed after Hololive vtubers. There are tons of MMOs and shooters that are F2P and good, but I know most of those from hearsay rather than experience.
If the bad guy hears rumours about someone asking the question, does anything change?
When a clock fills in these contexts that should indicate that something needs to happen, and that something likely requires PC response. So if it isn’t going to significantly impact the PCs until the third clock, it may as well be one big clock with stuff happening in the background as it fills. But if each clock has an impact and the PCs can do something to impact future clocks, stacking makes sense.
Regarding handling the consequence: it definitely depends. I’ll sometimes use a clock if they’re trying to overcome some major obstacle, so filling it means that they have less to deal with and that’s probably going to be an RP exercise. But most of the time it’s going to result in a change in position, or a need to resist something, or even a material change in their crew’s territory that requires some response. In the example above, especially for such a large clock, I’d probably have the consequence be something like the bad guys invading their territory targeting the PC asking questions, which requires more than a mere change in position to resolve. That could involve a full-on heist to thwart.
Is that the damage formula based on, uh, circumference?
Haven’t actually read the book, thankfully, but I recall hearing that was a thing.
Considering there seems to be minimal changes to the game and the graphics honestly didn’t need any updates beyond what the GameCube could put out, I am still unreasonably excited for this game. I played the everliving fuck out of TTYD through my teens. Tempted to mess around with a danger Mario build for the first time in more than a decade.
I was going away for a few days and picked up one of my cats to say bye. His reaction was to immediately kick himself off my chest and sprint downstairs. He was also meh about my return. Gotta love him.
Got a fancy new Timemore Sculptor 078s grinder this week. Noticeable upgrade from my Baratza Encore, but I’m still working on sorting out grind settings and general methodology. Static is definitely more noticeable now, hot loading is a new concept for me, still sorting out what the RPM settings are doing, etc.
Was at a farmer’s market where Catfish Coffee was selling bags so I’ve been drinking their Sunny Side Up roast this week. It’s a “normal” tasting light roast, I’ve never gotten any super exciting flavour profiles out of it, so it’s actually kind of nice as a way to play with the new grinder. I can play around quite a bit and still get a pretty solid cup of coffee, but I know it well enough that I can sort of tell whether I’m doing better or worse.
Varies wildly depending on system, but I generally try to make sure there’s some sort of large conflict that they’re trying to solve which usually has a few smaller conflicts involved. In DnD those smaller conflicts are often combat, but in Forged in the Dark games there’s more variety.
It’s rare that the big thing for a session is combat unless I’ve set up some sort of boss battle, but hey, sometimes the players want to kill things, I’m not gonna stop them 🤷
Hope you enjoy! It’s a very satisfying way to make coffee, even on those days where something doesn’t taste quite right.
Foddy is a game developer with a history of making games with frustrating control schemes. He originally got notoriety for QWOP, where you use the QWOP keys to control the runner’s left and right knees and feet and run as far as you can. Lately he’s better known for Getting Over It, a rage platformer where you play as a guy in a cauldron who moves by using a hammer to drag/throw himself around.