

The life is strange start menu music makes me feel things.


The life is strange start menu music makes me feel things.


from Skywind
Thank you for your service 🫡
The design choices of people who make memes out of their political opinions are so random and funny to me sometimes. Like why is one of them a Russian gopnik? Why is the other one a blushing gamer femboy who paints his nails??


But the fat Hobbit, he knows. Eyes always watching.


Master betrayed us. Wicked. Tricksy, False. We ought to wring his filthy little neck. Kill him! Kill him! Kill them both! And then we take the precious… and we be the master!
Damn, she’s grown quickly!


Yes, that’s exactly what I meant.


Interesting observation. Can you give an example where this is relevant?


Furryosa is my fediverse comfort character.


Very true on the damage part. I used a similar mod in skyrim and it made the game significantly more fun to play.


Every time I see a Luigi Saint pfp, it’s a based take.
I agree with your sentiment about positive social interactions being important.
But the thing is, and I think that’s what the poster you were replying to meant, that you need zero knowledge about evolution to notice that. Everyone notices it in daily life. Scientific studies give us evidence about our social nature. If we didn’t know about evolution, the conclusion would still be the same: we are deeply programmed to be social. If the same conclusion is reached with or without a specific piece of information, then that information is useless for predictions, like the previous poster said. Or are you in all seriousness telling me that the reason you gifted your XBox to a kid was that you have an understanding of evolution??? And without that understanding, you wouldn’t have thought of making that gift?
As a background, I loved the Ezio games and also enjoyed AC3 somewhat. I also love open world RPGs in general. But I hate grinding and mandatory generic side quests.
I tried it years ago, but did not like it and stopped playing after some hours. Assassinations via sneaking up and one-shotting were not possible AFAIR, which ruined the fun on assassinations for me. RPG mechanics like leveling and skills were present, but were designed in a way that added nothing of value to the experience while requiring a boring grind. There were many side quests, but they felt boring and generic and. I could have overlooked these things and concentrated on the main story, but engaging in the level grind and the generic side quests was to a large degree mandatory to be able to continue the story. That made me feel like I’m wasting my time and made me stop playing.
Overall I felt that the game tried to find some compromise between story-based action adventure and open-world RPG, but just ended up combining the worst of both worlds. It felt like the RPG features were pushed in top-down (“everyone is doing open world, levels and skill trees now, we should put that in the game”) without any regard to WHY these features work well in some games and how they have to be integrated in order to make the experience more fun.
Do you know what the B in Benoît B. Mandelbrot stands for?
It’s for Benoît B. Mandelbrot.
I don’t get it, can you explain?