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Cake day: June 12th, 2023

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  • That’s one review from Steam Deck. Game just might too resource hungry and/or unoptimized for it at the moment. The user also didn’t state what Proton version they used. I’m going to install it on my other Linux PC and report back later.

    Edit: Works fine on my PC, running latest version of Nobara (Linux distro focused on gaming) and Nvidia drivers. I also used GE Proton 9.11 in Steam.

    I had it auto-detect graphics quality (seemed to be about High settings) @ 1080p, and enabled Fur Shadows. I set DLSS to Balanced. Averaged 60-70FPS, dips down to 45ish when I entered an area with heavy rain. Played for about 15 minutes and entered the open world area after the intro. I was playing on my HTPC hooked up to an older spare TV, so I apologize for those that use 1440p or 4k since I cant test the performance at those resolutions.

    My specs are:

    -Ryzen 5700X

    -RTX 3070 FE

    -16GB DDR4 3200

    -1TB nvme SSD

    Edit 2: Played for another 30sh minutes, no issues. Performance did dip a bit in some open world areas, but I never saw it go below 45 FPS.

    My quick review: The game has some interesting ideas, but the combat and presentation are pretty jank. Many of the early monsters just ram you like a goat, which launches you in the air and gravity is kind of floaty, so you can end up getting repeatedly tossed around. Their animations are very stiff, so sometimes it looks as though the monsters are just gliding at you versus running. The aesthetic/style of the world looks great, though. The giant tree/Ent thing stomping thru the forest was intense and surreal, I enjoyed trying to hide from it and failing.

    The UI is not good, not awful. All of your important information is in the inside of your bow shaft, but it isn’t presented in a clear and easily understood way. Not being able to easily tell how many arrows you have in the middle of combat is frustrating. I also think the wind direction should be easily referenced without needing to hold down a button, sort of how Ghost of Tsushima did it.

    Lastly, and this is subjective, the music is not very heavy metal IMO. I was expecting something like Doom 2016, but with Cannibal Corpse, Cradle of Filth, or even Slayer type heavy metal. Instead, it’s more ambient and slower; not intense at all.




  • bassomitron@lemmy.worldtoGames@lemmy.worldI'm tired of every game being live service
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    27 days ago

    This just sounds like you’re being kind of lazy, to be honest. You can browse Steam by tons of filters, narrowing down a genre with like a dozen subgenres and tags (including only showing single player/offline games). Then you can sort that list by rating, release date, cost, if they’re on sale and/or offer a demo, etc. If you’re just going to hate on people’s suggestions/recommends, then get to searching the long lists and find something that looks interesting. Steam lets you refund anything under 2 hours, so there isn’t much to lose.


  • Iirc, tasks requiring elevated permissions wasn’t the main complaint, maybe just one of the most vocal ones.

    Even with good hardware, it was not optimized for performance in general. This was amplified by the fact they also marketed Vista as having a wide range of older hardware support, which resulted in many users upgrading from XP only to have their performance absolutely tank. I think there was even a lawsuit because of how they marketed some devices as, “Vista ready.”

    Regardless, Vista was still better than Windows 8.



  • Agreed. HZD always felt like a game that was built around a story premise first and foremost, which sort of makes sense as that studio had never done a game like that before.

    I remember an interview where they were struggling to shift gears from Killzone and looking for new ideas from among their staff when one of their devs pitched HZD’s premise. As a result, they approached making an open world action adventure game as complete noobs. This doesn’t excuse any of the poor design decisions. I was hoping they’d learn from their mistakes in FW, but they instead made the open world part somewhat better and then forgot to keep the focus on the main quest and characters in the process.



  • Same. I logged about 20 hours on it before my desire to play just kind of slowly faded away. The game was too large and long to warrant such basic gameplay mechanics. You could be fully upgraded within 5-10 hours and then you’ve essentially seen all the gameplay there is. There’s maybe 6-12 random “quests” you’ll see while traveling (those dynamic events, e.g. a wagon being robbed), so even that part of it becomes repetitive pretty fast.

    I’ll get downvoted, but RDR2 is a really overrated game, in my opinion. The game was well made, no doubt about it. Its graphics and environmental design are still gorgeous even to this day, despite being 8 years old. The voice acting, writing, direction, cinematography, etc. are all very well executed. However, at the end of the day, I just found it kind of boring to play.







  • Probably their last attempt at milking more money out of it before it’s forgotten to time. I was wondering if Xbox or PlayStation have a hard time limit on how long an EA game can remain in such a state, seeing as this one has been in “alpha” for over 10 years on PC and 8 years for PS4/XB1.

    Either way, the game is janky as hell. I’ve tried getting into it, but the jank is just too much to ignore for me. It’s insane they’re asking $45 for such an unpolished mess that’s pretending to be complete and hasn’t really added much meaningful content in ages.


  • I own an OLED Deck, and while I absolutely love it, it isn’t perfect from a compatibility standpoint. Getting other launchers to work can be a pain, and certain games that the hardware can easily handle have issues due to obnoxious shit like EA’s launcher, e.g. the Dragon Age games. Additionally, mods can be fickle to get working on certain games. The majority of these problems can thankfully be overcome, but implementing the fixes can be tedious/annoying on a handheld.

    That all being said, I’m amazed how far gaming on Linux has come. Valve and people like Glorious Eggroll have done excellent work in making Linux gaming possible. I hope as more and more Deck users get accustomed to Linux and make the transition on desktop, that developers start making native Linux clients so all these wrappers aren’t even needed in the first place.