![](/static/253f0d9b/assets/icons/icon-96x96.png)
![](https://lemmy.world/pictrs/image/2665e448-91d9-484d-919d-113c9715fc79.png)
glad to see this going forward. hopefully this allows the “idle walking” genre to finally flourish
thanks for posting your progress! and keep doing it!
glad to see this going forward. hopefully this allows the “idle walking” genre to finally flourish
thanks for posting your progress! and keep doing it!
what’s the main engine looking like? only using pedometer? if yes, what’s the availability of the sensor nowadays?
asking because I used to run a similar kind of game years ago and I had to give up because it was a very difficult fight against battery optimization tools, localisation/sensor policies, etc
it’s really annoying how bad this experiment is explained to the general public. the wording generally used is so poor it implies there’s something supernatural about the phenomenon
I’m not a physicist, but as far as I understand the principle, any human actively looking at the experiment changes absolutely nothing. what it really postulates is that light behaves as a wave until it is interacted with. at that point, the wave “collapses” and it starts to behave as a particle, positioned somewhere within the probability zone described by the wave initially. when you measure it in any way, using some measuring tool, it inevitably interacts with it
I recently tried Aoe II definitive edition. they managed to massacre the UI so much it hurts my eyes… that alone made me issue a refund also £15 for a 25 year old game. you’d expect it to be better in every aspect at the very least