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Joined 3 years ago
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Cake day: June 14th, 2023

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  • StarCraft 2 was released in 2007, and a quick search indicates the most common screen resolution was 1024x768 that year. That feels about right, anyway. A bit under a million pixels to render.

    A modern 4K monitor has a bit over eight million pixels, slightly more than ten times as much. So you’d expect the textures and models to be about ten times the size. But modern games don’t just have ‘colour textures’, they’re likely to have specular, normal and parallax ones too, so that’s another three times. The voice acting isn’t likely to be in a single language any more either, so there’ll be several copies of all the sound files.

    A clean Starcraft 2 install is a bit over 20 GB. ‘Biggest’ game I have is Baldur’s Gate 3, which is about 140 GB, so really just about seven times as big. That’s quite good, considering how much game that is!

    I do agree with you. I can’t think of a single useful feature that’s been added to eg. MS Office since Office 97, say, and that version is so tiny and fast compared to the modern abomination. (In fact, in a lot of ways it’s worse - has had some functionality removed and not replaced.) And modern AAA games do focus too much on shiny and not enough on gameplay, but the fact that they take a lot more resources is more to do with our computers being expected to do a lot more.


  • Yep. Arch on my personal multi-use laptop, Arch on my work Java-development laptop, Arch on my gaming PC, Arch on my home Forgejo / DNS / NAS server. Just easier to not have to remember how to do things in different ways, plus my home server can efficiently act as a repo cache.

    Did have ALARM installed on the home server back when I used a raspberry pi, and while that’s an amazing project, a pi is just a bit underpowered for some uses. Got a mini PC extremely cheap since it wouldn’t support Win11, but it runs Linux like a champ.


  • Well, you’ve had a lucky few months off. Our three just did not stop this year.

    If your cat could explain to ours how to either eat all of the mouse or none of the mouse, that would be amazing. I don’t mind them feeding on low-carbon organic meals hand-prepared by local artisans, the hipsters. But I do mind stepping in all the bits and pieces that they didn’t care to finish.



  • Awesome page, thanks. Have bookmarked.

    Harfbuzz though? That’s going to take some replacing. Hopefully someone will fork an earlier version. The thing that it does (accurate multi-script font shaping) is difficult to do; requires a lot of rule-of-thumb knowledge that’s unlikely to be possessed by a single person, needs a lot of collaboration.


  • It doesn’t take too much of a graphics card to push a ten-year old game about, but you need quite a CPU to handle the emulation. I’ve just upgraded from a Ryzen 7 / 2700X (which struggled a bit, kept 30 fps though) to a Ryzen 9 / 5900XT, which does it quite well. Ironically, the RAM crisis seems to have made CPU upgrades a bit more affordable, since not so many people are buying either.

    Higher resolutions need a fair amount of RAM, but we’re talking “a fair amount of RAM compared to a PS4” - if you’ve a few gigabytes of system and graphics card RAM, that should be plenty.


  • The licensing isn’t particularly difficult for Bloodborne - Sony own it, and their video game publishing arm is still a going concern. I doubt there’s any technical problem, since it’s on the same engine as Dark Souls 3, and that’s multi-platform. Could probably recompile it for PC and release it tomorrow, if they wanted to.

    From consider it one of their masterpieces, and want to do any ‘HD’ remake themselves. They’ve had quite a few offers (I understand) by other companies who’d like to do it, but I think they’re aiming higher than unlocking 60 fps and a quick upres of the textures.

    Sony have a bit of a complicated relationship with ‘primarily single player games’ and ‘multiplatform ports’. Since Xbox appears to be dying, they’ll have the only next-gen walled garden in town. Why share, when they could sell systems?

    Any consolation, ShadPS4 can run BB at 4K / 60fps right now, if you want it? Need a bit of a beast of a PC, but can confirm you can play it all the way through, not too many issues.


  • addie@feddit.uktoProgrammer Humor@programming.devSenior devs...
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    2 months ago

    Abstraction is not very compatible with concurrency, so as well as your your beautiful abstract API, you also need some ‘cut through the layers’ functions to return the underlying classes you need to synchronise on. Now you have a right mess that’s incredibly hard to understand, infuriating to debug, and impossible to refactor. Best you can do is put another layer of abstraction on top. Repeat every six months.


  • The Webb produces some beautiful pictures, as always, but identifying 800k galaxies in an area 2 1/2 times the size of the moon is hard to conceive. Both how good a telescope it is, and the scale of the universe.

    Don’t think it says it in the link, but if you assume that all galaxies are randomly oriented, then in the places when the distribution isn’t quite average, you can assume that light has been pulled by gravity’s ‘hidden hand’. And with nearly a million galaxies to analyse, you get a very good picture of how sources of gravity are distributed.



  • Well, having not played the Xbox version… ;-) Once you’ve got it running, it remains one of the finest games of all time.

    Getting it running is the real sands of time, tho. It has a particular hatred of multi-core CPUs, requires a graphics card that supports both hardware transform & lighting but also truly ancient versions of DirectX, and is obstinately not-widescreen. You’ll be wanting a fan patch; last time I tried one, it was a bit of a crash-fest (it wasn’t, back in the day) and some of the SFX looked plain wrong.

    Graphics still held up perfectly - the art style is very strong - and the story remains charming. All I wanted from a remake was the damned thing to start up in a modern screen resolution, and it seems they’ve managed to spend years on it without even managing that.




  • Dark Souls 3 is a great game to play at SL1. You’ve got quite a selection of weapons and armour that you can equip, plus one spell, so it’s a bit of a puzzler to find optimum combinations of stuff to beat all the bosses.

    Dark Souls 1 is okay to play at SL1. You’re limited to being a pyromancer and have a good selection of flame spells that you can cast, but you’re limited to weapons with fairly boring movesets, and you’ll be doing a lot of running back to Blightown to get pyromancies and level up your flame.

    Dark Souls 2 is goddamned brutal to play at SL1. Your dodging is tied to your agility, which means you’re a sitting duck until you get some stat boosting gear. Start the game by murdering Cale for his hat of +3 dexterity, grab the work hook and the ladle to swap out in your off-hand for their small stat boosts, and get yourself to Tseldora to grind the peasant set for its small adaptability bonus. I hope you’re good at beating end-game bosses with a rapier, no shield, and bad rolls - maximum four in a row due to your low stamina, which makes throne watcher / defender hellish.

    Scholar obviously has all of the pain of 2, plus you can’t rush into the DLC areas for their high-powered rings. By the time you get the ring of the embedded for its massive SL1 stat boost, you’ll have most certainly earned it.

    Yes, I did play through all four at SL1 in preparation for the release of Elden Ring. DS3 is fun at SL1, but I also do not recommend the others to anyone. Elden Ring is quite good at RL1 - it still allows some quite varied builds, and it forces you to learn the bosses rather than just “DPS race” them like you do normally.




  • Indeed.

    In some ways, this kind of thing is ideal for Rust. It’s at it best when you’ve a good idea of what your data looks like, and you know where it’s coming from and going to, and what you really want is a clean implementation that you know has no mistakes. Reimplementing ‘core code’ that hasn’t changed much in twenty years to get rid of any foolish overflows or use-after-free bugs is perfect for it.

    Using Rust for exploratory coding, or when the requirements keep changing? I think you’ve picked the wrong tool for the job. Invalidate a major assumption and have to rewrite the whole damn thing. And like you say; an important choice for big projects as choosing a tool that a lot of people will be able to use. And Window is very big.

    They’re smoking crack, anyway. A million lines per dev per month? When I’m doing major refactoring, a couple thousand lines per week in the same language, mostly moving existing stuff into a new home, is a substantial change. Three orders of magnitude more with a major language conversion? Get out of here.


  • Generally, companies are trying to maximise profit, which means that the price will be reduced only when it’s stopped selling at the previous and they want to make sales the next, more price-conscious, segment of the market. They might want some quick bucks if the company is in financial trouble, or to ‘make the news’ with a sale if they need some publicity.

    BG3 sold shedloads, is still selling shedloads, was on multiple games-of-the-year list and generally ranks amongst the best games of all time, often at the top; and Larian seem sufficiently flush with cash from the success of it. So like you say, don’t hold your breath waiting for a big sale, it doesn’t make sense for them to do that.


  • addie@feddit.uktoSelfhosted@lemmy.worldRaspberry Pi 4B
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    3 months ago

    Mine was my local Forgejo server, NAS server, DHCP -> DNS server for ad blocking on devices connected to the network, torrent server, syncthing server for mobile phone backup, and Arch Linux proxy, since I’ve a couple of machines that basically pull the same updates as each other.

    I’ve retired it in favour of a mini PC, so it’s back to being a RetroPie server, have loads of old games available in the spare room for when we have a party, amuses children of all ages.

    They’re quite capable machines. If they weren’t so I/O limited, they’d be amazing. They tend to max out at 10 megabyte/second on SD card or over USB / ethernet. If you don’t need a faster disk than that, they’re likely to be ideal in the role.