GitLab has been working on support for ActivityPub/ForgeFed federation as well, currently only implemented for releases though.
Just another Swedish programming sysadmin person.
Coffee is always the answer.
And beware my spaghet.
GitLab has been working on support for ActivityPub/ForgeFed federation as well, currently only implemented for releases though.
Mercurial does have a few things going for it, though for most use-cases it’s behind Git in almost all metrics.
I really do like the fact that it keeps a commit number counter, it’s a lot easier to know if “commit 405572” is newer than “commit 405488” after all, instead of Git’s “commit ea43f56” vs “commit ab446f1”. (Though Git does have the describe format, which helps somewhat in this regard. E.g. “0.95b-4204-g1e97859fb” being the 4204th commit after tag 0.95b)
I assume both the $20 and $25 prices were during alpha/early access. Was thinking entirely of release pricing.
It’s reasonably easy to guess exactly what you paid for the game, since the only change in price since launch was a $5 bump in January last year. It’s never been on sale.
It releases while I’m on the way back home from a trip to Manchester, might have to bring my Deck so I can play on the flight/train.
Seems to work with my personal setup at least, with two libraries - the default on ~/.local/share/steam
, and one on /mnt/storage/steam
- and Stardew Valley installed in the secondary storage library
Factorio is great, I’m also a fan of X4.
It’s somewhat amusing how Itanium managed to completely miss the mark, and just how short its heyday was.
It’s also somewhat amusing that I’m still today helping host a pair of HPE Itanium blades - and two two-node DEC Alpha servers - for OpenVMS development.
Going to be really amazing to play Factorio again without knowing how to solve everything.
To quote Microsoft themselves on the feature;
“No content moderation” is the most important part here, it will happily steal any and all corporate secrets it can see, since Microsoft haven’t given it a way not to.
Go has a heavy focus on simplicity and ease-of-use by hiding away complexity through abstractions, something that makes it an excellent language for getting to the minimum-viable-product point. Which I definitely applaud it for, it can be a true joy to code an initial implementation in it.
The issue with hiding complexity like such is when you reach the limit of the provided abstractions, something that will inevitably happen when your project reaches a certain size. For many languages (like C/C++, Ruby, Python, etc) there’s an option to - at that point - skip the abstractions and instead code directly against the underlying layers, but Go doesn’t actually have that option.
One result of this is that many enterprise-sized Go projects have had to - in pure desperation - hire the people who designed Go in the first place, just to get the necessary expertice to be able to continue development.
Here’s one example in the form of a blog - with some examples of where hidden complexity can cause issues in the longer term; https://fasterthanli.me/articles/i-want-off-mr-golangs-wild-ride
Go really does do well in the zero-to-hero case, that’s for certain. Unfortunately it doesn’t fare nearly as well in terms of ease when it comes to continued development.
If you’re going to post release notes for random selfhostable projects on GitHub, could you at least add the GitHub About text for the project - or the synopsis from the readme - into the post.
I’ve been looking at the rewrite of Owncloud, but unfortunately I really do need either SMB or SFTP for one of the most critical storage mounts in my setup.
I don’t particularly feel like giving Owncloud a win either, they’ve not been behaving in a particularly friendly manner for the community, and their track record with open core isn’t particularly good, so I really don’t want to end up with a decent product that then steadily mutilates itself to try and squeeze money out of me.
The Owncloud team actually had a stand at FOSDEM a couple of years back, right across from the Nextcloud team, and they really didn’t give me much confidence in the project after chatting with them. I’ve since heard that they’re apparently not going to be allowed to return again either, due to how poorly they handled it.
I’ve been hoping to find a non-PHP alternative to Nextcloud for a while, but unfortunately I’ve yet to find one which supports my base requirements for the file storage.
Due to some quirks with my setup, my backing storage consists of a mix of local folders, S3 buckets, SMB/SFTP mounts (with user credential login), and even an external WebDav server.
Nextcloud does manage such a thing phenomenally, while all the alternatives I’ve tested (including a Radicale backed by rclone mounts) tend to fall completely to pieces as soon as more than one storage backend ends up getting involved, especially when some of said backends need to be accessed with user-specific credentials.
Ok, I’m loving the idea of a patch song. Haven’t seen that before.
To be fair, having to interact with MS Teams with any part of your body is painful.
Been using the KeyDB fork for ages anyway, mainly because it supports running in a multi-master / active-active setup, so it scales and clusters without the ridiculousness that is HA Redis.
I can already imagine so many fun ways this could be used.
Been enjoying a Logitech MX Master 3S myself, it’s definitely a nice mouse to handle, but it’s also not something that could be called particularly small.