Master of Applied Cuntery, Level 7 Misanthrope, and Social Injustice Warrior

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Joined 1 year ago
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Cake day: June 1st, 2023

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  • If you use plain C and only the part of the Win32 API that has been availlable since 95 that should be doable. No modern toolkit/SDK will likely enable you to do that. The problem will be finding downloads/sources for OS, SDK, and IDE old enough to target Windows 95. You might be able to use DirectX 8, but it will require installing DirectX 9 on newer versions of Windows as a dependency (DX10+ is not backwards compatible with DX8 and DX8 is the latest you get for Windows 95, DX9 is still availlable for Windows 11). Your game will have to be offline only or rely on insecure network stack because hardware old enough to run 95 does not have CPU instruction sets required by implementations for modern SSL.

    would this greatly affect the development process at all?

    Well, take the information I provided and have a guess ;-)


  • No USB passthrough in VirtualBox without the extension pack. And unless you have a paid version it is a license violation to use the extension pack in a commercial setting. Take that with a grain of salt: it’s from the top of my head and it has been a while (years) since I touched VirtualBox. Since you are concerned about privacy, I’d suggest not touching closed proprietary software, like VirtualBox, at all whenever possible. Luckily, for virtualization in linux, that is perfectly possible. What you will want to look at is kvm/qemu. And maybe a handy UI to that like (qt-) virt-manager or gnome Boxes.