You mean other than from the Native Americans?
You mean other than from the Native Americans?
Having not played either one of them yet, what do you think makes the first one so much better?
Jesus Christ, the ending of that 3rd Strike match was incredible!
Seems like something that should have been released within the first year of the switches life. Anyone really in the market for something like this at this point in time?
There seem to be a lot of these beat’em ups coming out lately. Most of them don’t really seem to bring anything new to the table though. I’ll probably pass on this.
I don’t think I have ever paid more than $300 for one.
I bought a pixel 3a discounted to $300 when it was maybe a year old. Then when the 6a came out, I was able to trade in the 3a for a $300 credit, so ended up getting the 6a for maybe $150. Before that, I had a Nexus 5 which I also bought at $300 and held onto for years.
I’m willing to keep an open mind until it releases, but that tells me that the gameplay will be nothing like the original.
I played it for a few hundred hours before dropping off. The single player content can last you a good while, but it does start feeling a bit repetitive.
The online multiplayer is pretty good, but the net code is not great so it can often feel laggy. This was what I spent most of my time on though.
Well, hopefully this will at least force stability’s hand in some way and get them to at least make an official statement instead of just remaining silent.
It’s been a wait, but glad to see it finally out. Looking forward to playing with it later.
Looks kind of like NES Remix, but without the remix.
It’s interesting that they are bringing this f-zero stuff to switch now. They had f-zero 99 and now this. I wonder if it could be signaling a new f-zero game in the future.
Looks interesting, but also somewhat complicated. Now generation has to run through 3 models? I thought it was bad enough having a separate refiner model for sdxl.
Wow, this looks amazing!
So is this just a new stable diffusion gui? Any notable features, or does it just work the same as all the other ones?
Love the puzzles and gameplay, but the games always have this boring and dreary feeling to them, in my opinion. Like the music and the colors just make me feel depressed just looking at it. Anyone else get that impression from the Layton games?
Saw a clip of someone working with it on an rtx 3090. Image was updating multiple times per second, and looked pretty good quality.
Well shit, they finally released the thing he was talking about a year ago.
I don’t really like random battles for the most part, but they are not normally the thing that makes or breaks a game for me, either.
Some of the first jrpgs that I remember handling battles better then the typical final fantasy was Chrono Trigger and Pokemon. In Chrono Trigger, you can typically see the enemies before you have to fight them, though they would often surprise you with enemies that you couldn’t see jumping out. I think that worked much better than just the normal system where if you walk around long enough you get a battle. Then Pokemon has 2 different things that it did. First, for trainer battles, you can see the trainers on screen so you can make sure you are prepared before you go into a fight. Then for the normal battles around the world, it does use random encounters, but they take place ONLY within certain spots, like in tall grass or in a cave. So you still have a lot of freedom to roam around in areas without triggering battles, and when you do go through those spots, you know that a battle could pop up, so you can be ready for it. There are also items you can use to avoid encounters.
For dealing with the annoyance of low level enemies, I think Earthbound had a pretty good system. In Earthbound, it shows you enemies on screen rather than doing random encounters, and once you get to a significantly higher level than the enemies, they will run away from you instead of coming at you, so you are free to just ignore them.