Thank you for your explanation. Google gave me a lot of insight into a lot of things and none had to do with this problem. :D
Thank you for your explanation. Google gave me a lot of insight into a lot of things and none had to do with this problem. :D
We found the elf.
Plants vs Zombies on PC.
Great, unique, iconic, still fun to play. Its biggest achievement: I have brought a lot of people into the hobby by making them play this as their first video game and there wasn’t a single one not having fun. Tower defense is as a whole an underrated genre if we talk about the best games of all time. It also is a game that offers achievements that add a lot to the gameplay by challenging you to change your tactics.
They of course had to make the second one mobile only and on top ruin it with microtransactions. :( Greed is why we can’t have nice things.
Whether you are a current player … or maybe you jumped off the WoW train a few expansions ago, now is the time to come home
Sorry, but I left this abusive relationship years ago for a reason. Not coming back. I am also not sure if multiple expansions in a short time frame will be what the users want that are fine with going back every 2-3 years for a new expansion for three month and quit, if there is not enough time inbetween to forget why they stopped playing. Just saying.
And for the story side of things, they have messed up everything to the point that I do not even want to read about the story anymore. I am just done with the world and the lore and the graphics. There are so many interesting worlds and ideas out there, so many great games. I have fond memories of the friends I made ingame, but I also regret the massive amount of time I spent in one single game. It wasn’t healthy for me.
9 years of everyone telling him that forcing the UNITY splash screen on “baby’s first game” was a bad idea and was hurting the engine, because people were assuming all games made in the engine were bad, because good games didn’t show they also used Unity. Now that he is gone this changes.
Also he is a huge fan of the “metaverse” idea: https://venturebeat.com/games/unity-ceo-john-riccitiello-the-metaverse-will-have-millions-of-destinations/ and I am sure some of Unity’s money went there at a time they could not afford it and with nothing to show for it.
Do indies really sell that kind of numbers?
Some do and can you risk to be one of them if Unity takes that much after the first week?
Terraria, a game that got fresh content for years, meaning people were each update reinstalling the game, installing it on multiple platforms etc.
During its first week of release, the game sold over 200,000 copies. That number increased to 12 million by June 2015. As of the end of 2020, the game has sold over 35 million copies worldwide. Read more: https://www.tuko.co.ke/421556-top-20-selling-indie-games-time-out.html
Sounds trustworthy to me! /s
This made my day. Thank you!
This one is great: https://en.wikipedia.org/wiki/Caffè_sospeso