Outward is made to be played by two players. It’s a really beautiful survival rpg with difficult combat.
Outward is made to be played by two players. It’s a really beautiful survival rpg with difficult combat.
Glad I could help.
The survival elements are certainly a big part of rhe game, but if you want to reduce thier impact, there are a few mods that help.
I use a meditation mod, which alows you to slowly regen all three major stats (hp, stamina, mana) by sitting and doing nothing. This makes a HUGE difference in that you then only need potions for healing during fights, you never need to worry about having items to heal up.
Another one links all your stashes (one in each city where you buy a house) so that you don’t have to carry everything with you al the time.
Another one (that I don’t use) is improved inventory. It allows for sending items from your backpack directly to your stash. So again, you don’t have to worry so much about how to carry loot back from dungeons, etc.
There’s still a bit of inventory management, and both illnesses and environmental factors still need to be dealt with, but that’s it.
I’m playing Outward, I’m loving the world and the artwork, and how challenging the combat is. It’s an entirely different sort of RPG, and super-refreshing.
I also occasionally play dwarf fortress, and mech arena on iOS when I have a short break.
You know thwy spelled them all wrong on purpose, right?
Nice comment. I like the detail.
For me, the main takeaway doesn’t have anything to do with the details though, it’s about the true usefulness of AI. The details of the implementation aren’t important, the general use case is the main point.
I have a prusa mk3 that I recently upgraded to mk4. They are expensive, but they are also super-reliable, they have great customer support, and they fully support 3rd party components. Not to mention the upgrades. After 3+ years as a mk3, the upgrade cost me about 700 EUR and it was like getting a new printer with modern specs.
You will save money in the long run, and a ton of nerves. Even if you are just looking to use it for a limited period of time, the resale value will be good.
GO FOR THE EYES BOO, GO FOR THE EYES!!!
My PF2e GM has been using roll20 for years, I’ll talk to him and DM you some tips if he has anything. (I’ve only played in person so far)
I do agree. The most fun I’ve ever had with a TTRPG is as a player in a Monster of the Week game, which is super rules-light. And we do get a very good representation of real life using these mechanics, but that’s because thw GM is really good at making decisions about how mechanics work for a particular PC abilities, and then sticking to it.
Thanks for the knowledge dump.
I was just describing a general relationship between complexity and realism that I have experienced, it’s certainly not a perfect correlation.
I assume you are playing 2e.
I definitely get that. Pathfinder (like D&D and other rules-heavy TTRPGs) has a learning curve, and things can get confusing for newer players.
Imho any game is either rules-heavy, and as such closer to reality with more defined rules for various situations, or it is rules-light, where GM-Interpretation is other needed to determine what to role. (Or somewhere in between)
Any rules-heavy game is going to take time to learn, and sometimes it will be unclear what is correct. But I find that the PF2e rules are actually very clear, you just have to pay close attention to the wording.
For example, if you get an attack of opportunity(AoO), can you grapple instead of attacking? Can you trip?
The answer is in the descriptions of those actions. An attack of opportunity allows for a strike action. A grapple is a standard action. A trip is a strike action. So a trip is allowed, a grapple isn’t.
The entire game is built like this. Can a barbarian use this action while raging? Well, does it have the rage trait? If not, then no. Spells no longer have levels, they have ranks, so that no one confuses them with character level. It’s all in the wording.
But again, I’m approaching this as a TTRPG veteran who has GMed systems like shadowrun and world of darkness, that are basically the poster-children for needlessly complicated and/or conflicting rules. I totally understand that any rules-heavy game can be confusing.
It’s good news for sure. But I still don’t trust WotC.
And Pathfinder 2e is just plain better. In four decades of playing TTRPGs I’ve never played a ruleset so tactical, so clean, so enjoyable. It’s a thing of beauty. So I could care less what happens with D&D.
Also a great idea, I didn’t know that.
Obsidian is awesome, and obsidian publish costs money but it’s very easy to use.
I use openSCAD. It’s 100% programing code input, which seems like a giant learning curve at first. But if you aren’t afraid of it, you’ll soon see how powerful it is. Especially with the additional libraries available. (They have lots of fished parts & shapes, like threads or electronics cases) Also thingverse.com has lots of .scad files to download.
Yes, that’s the whole point of calculus. It’s useful for finding x if you don’t have other easier ways to do so.
Here’s an example of how dividing the area under a curve up into smaller and smaller bits helps to find a value for the area.
I was on reddit for years, now lemmy since the reddit enschittification started. This is the best comment I’ve ever read. So many layers of truth, meme reference, and wit!
You made my week.
There certainly are, but…
https://en.m.wikipedia.org/wiki/Antarctic_Treaty_System
This treaty means the entire continent is for science only.
I care about privacy for the same reason you do. Actually I don’t care about my personal privacy bacause I’ve always been careful to not share too much with big tech companies, but I refuse to use products from amazon, meta, alphabet, apple, or microsoft (outside of work hardware/software) because of how they abuse their position of power over the poor.