![](https://lemmy.world/pictrs/image/bd16522c-3d0e-44b8-9171-e9843f046a4d.jpeg)
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That’s exactly what grows out wild in my backyard here (which is against the edge of a greenbelt / drainage creek bed) - no intervention needed.
audio mastering engineer at Total Sonic Media - https://totalsonic.net
That’s exactly what grows out wild in my backyard here (which is against the edge of a greenbelt / drainage creek bed) - no intervention needed.
You could do what I did:
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It’s not completely over if folks help with porting more Fossil models over to Asteroid OS - https://asteroidos.org
Obviously floating point is of huge benefit for many audio dsp calculations, from my observations (non-programmer, just long time DAW user, from back in the day when fixed point with relatively low accumulators was often what we had to work with, versus now when 64bit floating point for processing happens more as the rule) - e.g. fixed point equalizers can potentially lead to dc offset in the results. I don’t think peeps would be getting as close to modeling non-linear behavior of analog processors with just fixed point math either.
Geddit also works well as an open source, no-account needed, Reddit browser - https://f-droid.org/packages/geddit.buzl.uk/