I think so, looks like Prince Wu up to the right there.
TheHarpyEagle
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Dude can pry my debugger from my cold, dead hands.
TheHarpyEagle@lemmy.worldto Game Development@programming.dev•Stop describing your game using other games5·1 year agoI dunno, I get the risk of people not knowing what a referenced game is or building expectations, but there’s also the risk of a generic description being lost in the vast sea of indie games. Looking at the description they have.
Pixel Washer is a cozy, zen-like game where you play as a cute piggy power washing beautiful pixelated worlds. Wash sprites, upgrade your power washer, and find hidden secrets.
That’s great for the steam page description, but it’s not exactly an elevator pitch. You’ve got seconds to make an impression before people move on, so it better be a strong one. If you start with “Dark Souls but 2D”, even if someone might not know what Dark Souls is, a lot of people will and there’s at least a chance that, given they like Dark Souls, they’ll take a minute to look more at your game. For better or for worse, there are very few people who will give a game a look without some point of reference point for potential enjoyment. There’s just too much stuff out there now to expect people to stumble upon your game with no prior interest.
To be fair even the most technically adept person can have tunnel vision where they start digging before ruling out all the simple stuff. Yes it can feel tedious and a little condescending to follow all those steps, but you get humbled the first time it really is just an unplugged cable.
I feel like there’s a specific peak between total technical ignorance and a weary understanding of how fickle technology can be. On this peak is the height of arrogance, where you believe you’ve really got everything figured out. Part of learning is understanding that, yes, sometimes you really did just forget to plug the modem in.
TheHarpyEagle@lemmy.worldto Science Memes@mander.xyz•Progress happens with every deathEnglish2·1 year agoTumblr has made a lot of… questionable UX decisions, but the users have found ways around them.
Something I forgot to mention as a possible origin for putting text in tags: Tumblr used to allow you to edit other peoples’ posts when you reblogged them, leading to a fear of Danny Devito and, infamously, the John Green post.
@TrickDacy@lemmy.world important addendum
TheHarpyEagle@lemmy.worldto Science Memes@mander.xyz•Progress happens with every deathEnglish1·1 year agodeleted by creator
TheHarpyEagle@lemmy.worldto Science Memes@mander.xyz•Progress happens with every deathEnglish3·1 year agoYep, though there’s certain punctuation that will break them. I think this practice is why even regular Tumblr posts tend to have strange grammar.
TheHarpyEagle@lemmy.worldto Science Memes@mander.xyz•Progress happens with every deathEnglish5·1 year agoWhen you make or reblog a post, you can add tags at the bottom. Ostensibly these are for searching/categorization, but people often use them to write out responses to posts so that their followers can reblog the it without bringing their comment along (Tumblr just puts all replies into a single extended post so it’s a bit cumbersome to have long comment chains). The tags are visible in the “notes” section of the post, so people can still see it.
When you see a screenshot like this, it likely means that the response was made by someone else and the OP self reblogged it because they thought it was important.
TheHarpyEagle@lemmy.worldto Patient Gamers@sh.itjust.works•hooooly shit! has anyone else played journey?1·1 year agoSync, I’ll be sure to let them know. Thanks!
TheHarpyEagle@lemmy.worldto Patient Gamers@sh.itjust.works•hooooly shit! has anyone else played journey?1·1 year agoWeird, I did format it that way but it doesn’t seem to stick on editing
TheHarpyEagle@lemmy.worldto Patient Gamers@sh.itjust.works•hooooly shit! has anyone else played journey?0·1 year agoI had someone with a super long scarf play basically the entire second half of the game with me. So fun to find ways to communicate with just the little pulses we had.
!Also absolutely heartbreaking when wet froze together at the end!<
I also played their other game Flower, on the PS3. Probably the only time I’ve enjoyed using motion controls on that system.
I think it’s just the overwhelming stupidity. The covid stuff I can kinda understand because it was a scary and uncertain time. And maybe, to a point, I had kind of just accepted that the antivax “movement” had gained a twisted sort of legitimacy in some people’s eyes purely because it has been around so long.
But this… this is just beyond dumb. Dollars to donuts these people have been drinking pasteurized milk their entire lives and never had an issue. Missing vitamins? Take a multivitamin and have more than your body knows what to do with. Want probiotics? Eat yogurt!
I also just read that Louisiana might approve milk for pet consumption and that’s just so god damn sad. It’s one thing to spew from both ends due to your own stupidity, but quite another to inflict that stupidity on creatures who have no choice but to rely on you for their health and comfort.
TheHarpyEagle@lemmy.worldto Nintendo@lemmy.world•Super Mario Party Jamboree – Announcement Trailer – Nintendo SwitchEnglish9·1 year agoI find this kind of baffling, honestly. Like I’ll follow this one to see how reviews turn out, but superstars was by all accounts what people had been asking for. So they released it and… that’s it, no updates for more characters and maps, not even as paid DLC. Why didn’t they do more development on it?
Man, I finally read that book a couple months ago. Way more pissing and shitting than I thought there’d be.
TheHarpyEagle@lemmy.worldto Programming@programming.dev•Study finds 268% higher failure rates for Agile software projects2·1 year agoI definitely agree, but that’s true of any system. The particulars of the pitfalls may vary, but a good system can’t overpower bad management. We mitigate the stakeholder issue by having BAs that act as the liason between devs and stakeholders, knowing just enough about the dev side to manage expectations while helping to prioritize the things stakeholders want most. Our stakes are also, mercifully, pretty aware that they don’t always know what will be complex and what will be trivial, so they accept the effort we assign to items.
TheHarpyEagle@lemmy.worldto Programming@programming.dev•Study finds 268% higher failure rates for Agile software projects14·1 year agoHonestly a little confused by the hatred of agile. As anything that is heavily maligned or exalted in tech, it’s a tool that may or may not work for your team and project. Personally I like agile, or at least the version of it that I’ve been exposed to. No days or weeks of design meetings, just “hey we want this feature” and it’s in an item and ready to go. I also find effort points to be one of the more fair ways to gauge dev performance.
Projects where engineers felt they had the freedom to discuss and address problems were 87 percent more likely to succeed.
I’m not really sure how this relates to agile. A good team listens to the concerns of its members regardless of what strategy they use.
A neverending stream of patches indicates that quality might not be what it once was, and code turning up in an unfinished or ill-considered state have all been attributed to Agile practices.
Again, not sure how shipping with bugs is an agile issue. My understanding of “fail fast” is “try out individual features to quickly see if they work instead of including them in a large update”, not “release features as fast as possible even if they’re poorly tested and full of bugs.” Our team got itself into a “quality crisis” while using agile, but we got back out of it with the same system. It was way more about improving QA practices than the strategy itself.
The article kinda hand waves the fact that the study was not only commissioned by Engprax, but published by the author of the book “Impact Engineering,” conveniently available on Engprax’s site. Not to say this necessarily invalidates the study, or that agile hasn’t had its fair share of cash grabs, but it makes me doubt the objectivity of the research. Granted, Ali seems like he’s no hack when it comes to engineering.
Christ, well… thanks for your work.
What does not being adaptive mean in this case?
TheHarpyEagle@lemmy.worldto Programmer Humor@programming.dev•Not really sure whether S-expressions or Python indentation-based scoping get more hate...9·1 year agoYou take that back, python is my homie!
In all seriousness, I freely admit that I’m biased towards python because it was my first language and remains my favorite. I use an IDE for anything but the simplest scripts, so I’ve very rarely had any issues with spacing.
To be honest I still chalk it up to that.