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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • I can accept the style they went for overall but yeah the disjointed nature and having to root through menus to fast travel to your next destination in a questline is beyond cumbersome.

    Truly wish you could just get in your cockpit and confirm “travel to the next mission destination” was an option and then just have the ship take off, get into orbit and hit hyperspace then land at your destination…all pretty quick, handling the destination loading during the hyperspace jump animation.

    It feels pretty poorly thought out for 2023, would be acceptable in the 2000’s with limited tech but nowadays we can do better I think…and industry leaders like Bethesda should strive to.





  • It was overall good. I’m a Metroid addict and this was the sole game in the series I did not 100% due to ridiculously hard shinespark puzzles (essentially complex controls/mechanic driven puzzles). I’d say that would be my only critique (they’ve always been hard…this game was in my opinion the hardest of all of them in the series), but could also just be age catching up to me…so I’ll keep that critique to myself haha.

    Overall it is fantastic and think it didn’t get due credit around the time of release but glad to see over time it seems to get more and more recognition.