Feedbro, it’s a browser extension.
I like cake.
Feedbro, it’s a browser extension.
I‘m using a RSS reader with rule based filters to remove uninteresting articles (to me) and upvote or downvote articles with certain keywords (for me). That way I can aggregate lots of media and have my own personal feed.
It takes some time to set up and fine-tune, though.
The distinctions get blurry if you’re the sole user.
I‘m using DataGrip (IntelliJ) for any manual SQL tomfoolery. I have been where you are. Luckily for me, the tool asks for additional confirmation when doing any update/delete without where clause.
Also, backups are a must, for all the right reasons and for any project.
In case someone doesn’t know the reference to Futurama in the first paragraph: https://youtu.be/Wxu7z7hfVns?si=6nR-JTSaYVDA4IEt
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Great update, and an interesting read, too!
That is not legally possible in the EU. You can grant irrevocable usage rights, but you cannot give away your copyright.
Why would anyone switch from Unity to Unreal to evade the revenue share? Both engines have that.
Godot might be an alternative.
“non-retroactive” clause directly in their contract
I also wonder how Unity‘s approach will work in countries where that is the legal default. I have a feeling that we will be seeing quite a few lawsuits next year, if they actually go ahead with their plans.
I have yet to find an LLM that can summarize a text without errors. I already mentioned this in another post a few days back, but Google‘s new search preview is driving me mad with all the hidden factual errors. They make me click only to realize that the LLM told me what I wanted to find, not what is there (wrong names, wrong dates, etc.).
I greatly prefer the old excerpt summaries over the new imaginary ones (they‘re currently A/B testing).
I love the mechanics. But the naming could be much better. This is not WoW.
That’s an interesting comment, because I felt almost the exact opposite. I greatly enjoyed the story and world building, too. But I also mostly enjoyed the combat. What was boring to me were the mundane riddles. I did not finish the game because of all the stupidly easy riddles that I felt were only wasting the player‘s time without adding much. However, since I was already pretty invested in the story, I watched the ending on YouTube. I liked it, and while it was not particularly surprising (there were many not so subtle hints about the circumstances of her „illness“) it gave me some closure.
I understand why they did the two disjointed variants of gameplay together with that story/theme. It didn’t work for me. Maybe they should have focused on one type of gameplay instead of two.
I don’t remember if it was like this with the game Myst specifically, but generally speaking: Some hardly solvable riddles were put into many point and click adventure in the pre-internet era, because they usually came with an expensive help hotline that they wanted you to call.
I know that you are mainly looking forward to the new content, and that just quality of life improvements aren’t the kind of things that make people buy the game and get excited for.
Nope. I’m preeeetty excited about QOL changes here. :-)
Great news! I‘m looking forward to the expansion (haven’t played Factorio for years now), but I’m already happy about the regular Friday Facts that will certainly bring me joy.
Lovely game. Much more than just an Age of Empires clone. I love that there are no „peasants“ but every soldier does farming if not in battle. Also the circular maps are fantastic for RTS gameplay.
He drove me back into using RSS after more than a decade for staying up to date. Much better for the mental health. Thankfully, since Wordpress and also some other CMS have the RSS feature enabled by default, many websites have it even if they’re not advertising it.