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Joined 2 years ago
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Cake day: October 18th, 2023

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  • Obviously this is just me, but here is a list of the last 5 games I purchased that were not smaller indie titles:

    Stalker 2, Elden ring, remnant 2, bg3, dragon’s dogma 2

    You could argue that remnant is intended for multiplayer and you could argue that maybe only bg3 and stalker and really narrative driven but the truth is, anymore I tend to buy single player and stream to my friends than I do actually play mp games. The only mp game i was tempted by was Helldivers and I was just too busy at the time.

    Anything else are steam deck friendly indie games. I buy a lot of those, and bought a lot even before I had a deck.

    In my anecdotal experience, when I see x game is multiplayer, or live service, or just not an experience I can enjoy on my own time I tune it out. For example, I always bought Diablo games but I don’t own 4.

    I also immediately think of some other big ones that I opted out of, like Wukong. People fucking love single player games when they are good games. I think the real issue is developing a good game is hard. Developing a game with dark practices and otherwise addicting (but not necessarily fun) gameplay is a much easier way to make uninspired games made by committee.

    It’s just easier to point the blame at the market than actually admit that upon self reflection you realized it is best to avoid the hard part of game development.


  • I quit a couple years ago for good, but my main account on RuneScape was created in classic as a kid. I had about a year and a half of PLAY time on the account, mind you the vast majority of that was back when you had the hard 5 minute afk timer, so that was at least moderately active play. Then if you add my ironman account I have nearly 1/15th of my whole life logged into RuneScape. I don’t regret it, my whole friend group as an adult stem from those friendships I made online during my young teen years. However, as a modern game as much as I have a place for it in my heart, I found I had more of a negative addictive relationship with it. Maybe I always did, but I didn’t feel a negative mental effect at a young age.

    I have over 1k hours in The Long Dark and 7 days to die. Around 500 in space engineers, darkest dungeon, binding of Isaac, enter the gungeon, grim dawn, and satisfactory. ~300 hours in ToME4 and Caves of qud each. That’s just steam stuff though, there are a lot of games that I know are up there that aren’t on steam.

    I’m sure I have at least similar numbers to 500-1k if not much higher in Diablo 2-3, and I’m sure more than a few thousand in wow though I lost my og account after wotlk because I forgot the details when I quit so I’m really not sure.


  • I would agree with your last statement, but in the case of Xbox i think it is by design. They already excitedly talk about windows handhelds being the future and its because the console market has almost always been a loss, even back to the Sega selling massively under production cost to try and take ground from Nintendo. Games were always what made the profit.

    In the case of Xbox, their business model for a long time has been moving to a live service streaming model, i don’t think they want to be in the console market. If they can move their app on all kinds of devices, they can skip the investment of the console and instead focus on what the real profit driver was all along.


  • The long dark is one of my favorite games of all time and I have to say, I don’t know how you can say just the cover photo looks similar. Here are some very similar things I noticed:

    1. You have a picture of an in game menu that looks exactly like TLD
    2. The way the flare and torches are handled is wildly similar, especially in your video where you are holding off wolves.
    3. That frozen body with snow all over it? It literally looks like it was copy pasted from TLD.
    4. You mention that there will be two modes, story and endless, very much like TLD too. I would wave that as a coincidence if everything else, including the name of the game, feel like a rip of TLD.

    I can’t just look at these things and think it is a coincidence, they are all so similar.

    I would have been more likely to wishlist and had less of a negative reaction if you:

    1. Didn’t act like there is nothing similar between the games and owned up to the fact you were inspired by such a masterpiece of a game.
    2. Actually was bringing something new to the table here, most of your trailer is showing everything I know from TLD, if you have new proprietary systems and ideas, like cooking why aren’t you showcasing them? All I see is an animation for cooking.
    3. The game looks really rough at the moment, and I respect the ambition. However, when I seen 2024 as the release date and this is what there is on show, I can only assume the rest of the game lacks the same polish.

    I do wish you luck, but in my opinion as someone from your likely target audience I would not purchase your game.


  • SweatyFireBalls@lemmy.worldtoScience Memes@mander.xyzMalaria
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    1 year ago

    I don’t know when the last time you checked is, but I don’t think it’s funny that as early as 1996 Microsoft was successfully sued for nearly 100m for abusing workers as “permatemps”. That isn’t counting their practices of forcing their staff to work extreme hours, avoiding to pay benefits, and just doing just about anything they could to avoid giving their employees a way of “making bank”.

    “In 1996, a class action lawsuit was brought against Microsoft representing thousands of current and former employees that had been classified as temporary and freelance. The monetary value of the suit was determined by how much the misclassified employees could have made if they had been correctly classified and been able to participate in Microsoft’s employee stock purchase plan. The case was decided on the basis that the temporary employees had had their jobs defined by Microsoft, worked alongside regular employees doing the same work, and worked for long terms (years, in many cases).”

    https://en.m.wikipedia.org/wiki/Permatemp#Vizcaino_v._Microsoft