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They don’t really though. They’re talking about selling steam keys in a different platform, not selling the game on a different platform (like Epic Games for instance). You can sell the game for cheaper on Epic or GOG if you want to.
They don’t really though. They’re talking about selling steam keys in a different platform, not selling the game on a different platform (like Epic Games for instance). You can sell the game for cheaper on Epic or GOG if you want to.
It’s priceless
Come in me bro
You do realize that all modern phones have parental controls, right? This won’t block parents from being able to monitor their children.
It wasn’t even called JavaScript originally, it was called Mocha. It was then renamed to LiveScript before its original release. Then, Netscape wanted a licensing agreement with Sun to integrate Java into Navigator, and part of the agreement was to rename LiveScript to JavaScript with Sun holding the trademark for JavaScript. They also talked a lot about using JS to modify the properties and behaviors of Java applets in the 1995 press release, but that never really happened.
If you actually knew how to program both Java and JavaScript (originally called Mocha btw), you would know that they are very different languages. Saying that JS was intended to have a similar syntax to Java is like saying Java was intended to have a similar syntax to C. They’re both true, but it doesn’t really mean anything.
That software license is incredible
It’s usually not unencrypted though. You need a special device to defeat the encryption (HDCP).
For phones available in the US, the Pixel 8 and Pixel 8 Pro do 18W and 23W wireless charging respectively when using the Pixel Stand 2. I don’t really see why you would want to do more when wireless charging is so inefficient and thus generates so much heat. Every high powered wireless charger needs fans to keep both the charger and phone cool enough during charging. Even wired charging can start making a phone heat up quickly above 20W, though PPS chargers that can vary the voltage on the fly have helped improve that situation a lot.
I’ve been using USB-C on all my phones and most laptops since 2015. One of the phones I used for 4 years and plugged in multiple times per day, and I’ve never had a USB-C port fail.
The feature drops are quarterly. You may have heard them called QPRs (Quarterly Point Releases). They still do those. Android 14 QPR 1 should be released next month.
Why is that unfortunate? I prefer smaller updates that just fix a couple bugs.
They’re working on a “premium” aeropress that will be made of glass, aluminum, and stainless steel. It was announced at the same time as the clear and XL models which are now available, so I don’t think it’ll take much longer for the premium to become available as well.
This is a previous article talking about the change: https://bayton.org/android/android-14-work-profile-behaviour/
If the PoS supports tokens, it’ll use unique tokens for each payment. If the PoS doesn’t support tokens, the phone has a virtual credit card number linked to the real one, so if it does get stolen, you can just remove the card from your Google Wallet to deactivate it. Your real card number is never exposed.
Even then, credit card numbers on their own aren’t that useful anymore. Any online payment needs the CVC and PoS devices usually require chip or tap cards, which don’t use the number. On top of that, credit card companies have purchase price restrictions when using swipe because of the security risks vs chip (which is why most PoS devices don’t support swipe anymore).
Or those features just aren’t that useful in modern phones…
Mainly because Steam actually provides a really good quality service. Most corporations over time charge more while getting worse on quality. People can sell their games for cheaper on Epic which only has a 12% fee, but Epic’s service is much worse.