That deck appears to have a kickstand. It’s hard to see, but it’s just to the right of the cable.
That deck appears to have a kickstand. It’s hard to see, but it’s just to the right of the cable.
Many people misunderstand. It’s not that Orange Cats have a single braincell. It’s that all orange cats on the planet share a single braincell among them. At any given moment only one orange cat may be using the braincell.
I haven’t tried these so I cannot comment on their quality. But this has a list. Of particular note is RetroArch, OpenEMU, and Gens as three FOSS options.
Edit: Also, alternativeto.net is usually a decent source for finding alternatives for specific software. Here’s the list for Kega Fusion alternatives. This has some more options than the other link I provided.
IIRC Exanima itself was never meant to be the full open world RPG. It was always intended to be a smaller game to perfect some of the game mechanics for their ultimate goal of building that open world RPG. I have no idea if they still plan to build that other game or if they are working on it in parallel or have ditched it entirely.
Edit: The community seems to believe that the devs are still planning to make Sui Generis at any rate. Exanima has been in EA for 10 years or so now, and based on what I’m seeing online they are almost at their 1.0 release version, at which point they will divert their attention to to Sui Generis. Take with a pinch of salt, as this information comes from the r/exanima community on reddit.
When I set up mine, I created a separate /data mount point and drive for anything that I expect to keep between distros. The problem with keeping the home directory is that means all your personalized config files which may or may not apply to a new distro you switch to. I keep configs I want to keep in a git repo (like my i3 configs and scripts that I absolutely wouldn’t want to redo from scratch), data I want to keep in /data, and everything else can pretty much be wiped for a new distro on a whim without too much hassle.
I just tried again now with JS enabled and my ad blocker enabled in Firefox, and it seems to be working ok now.
Whatever the reason, this appears to be fixed now.
Yes, as soon as I enabled JS I see the same behaviour. It seemed fine with JS disabled though, albeit with nothing showing in the sidebar.
I really like that in RDR2 you can disable the mini map and replace it with a plain compass. It has the added feature that you can briefly show the mini map again if you need to get your bearings, and it disappears after a short delay. Definitely helps with the immersion.
But only allow play with those supervised as they can eat them and it can cause major problems and require emergency surgery in some cases.
His channel really went to shit over the past few years.
I remember that game. It came on like 7 CDs and was pretty much entirely FMV if I remember correctly.
Mass Effect 1 has the Mako though. In Starfield, as far as I know there are no ground vehicles at all. So it’s just a lot of running.
There are strafing controls, but I think you have to have at least one rank in Piloting the game calls it thrusters. Hold space to enable strafing controls (on controller it’s hold RB and then use the left stick to strafe up, down, left and right. I don’t know exactly how it works on M+KB.)
There’s no flying in atmosphere at all. To do what the parent commenter says would require going back to orbit (loading screen) then choosing a spot on the planet to land (another loading screen). When you land like that on planet, it generates an instance for you that is procedurally generated, but won’t contain any of your mission markers. (I haven’t actually tried that part, but I’ve seen others talk about it.)
The game is basically areas, separated by loading screens. You get in your ship, that’s a loading screen, you fly to orbit, another loading screen. Then in orbit if you want to go to another planet, you set course and do another loading screen. Once there, you choose a spot and land for another loading screen. There is flying in space, but it’s limited to small instances with some other ships, and POIs. Your ship’s speed is very slow, and as far as I’ve been able to tell you cannot walk around your ship while it’s in flight (this may be a limitation of the controller controls, I saw a streamer stand up in flight, but I don’t know if that was a bug or not. There’s no binding to stand up when you are in flight on controller.) I just wasn’t holding B long enough, you can stand up when you are in space, you just have to hold the normal binding for longer than I expected.
All that being said, I’m still enjoying the game. But I went in with low expectations.
Looks like sync doesn’t implement lemmy spoilers correctly, and still uses reddit spoilers. But the lemmy web-ui doesn’t honour those spoilers and does them the way I showed in my comment. That’s unfortunate, because people using Sync won’t be able to effectively hide spoilers, and will potentially be spoiled on things when Lemmy users use spoilers the way the web-ui tells them to in the editor.
Reddit style spoilers don’t appear to work on Lemmy. Instead use:
::: spoiler description
Spoiler goes here
:::
Which will look like this:
Spoiler goes here
Admittedly, it’s not ideal for inline spoilers, but if you really want to hide for the benefit of others, that’s they way you’re supposed to do it on Lemmy, I guess.
I’m also playing Baldur’s Gate 3 on my Linux machine. Besides some frequent crashes, which I haven’t confirmed if they are the game or my aging hardware, it’s been running fine. I’m currently waiting for it to transfer to my Steam Deck to see how it fares there. I’d love to be able to play in bed, but I fear I may lose a lot of sleep if I do that.
Of course she does! It’s made of warm.
If you’re the type of gamer that gets sucked into Rimworld, then Dwarf Fortress will very likely consume you.