• 4 Posts
  • 267 Comments
Joined 1 year ago
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Cake day: March 17th, 2024

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  • Skua@kbin.earthtoRPGMemes @ttrpg.networkBut why?
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    1 month ago

    I will admit to being biased towards Lancer because I was already a big fan of one of the author’s other work beforehand. Tom Bloom (ne Parkinson-Morgan) writes and illustrates Kill Six Billion Demons. I promise I do genuinely like the mechanics though. If you do decide to take a look at Lancer, there’s a really powerful thing that makes it a lot simpler: COMP/CON. It manages character creation, initiative, tracking values in combat etc just like all the non-store parts of D&D Beyond, but it’s a lot smoother to use

    If you get a go at Mythras, have fun! I will have to quietly envy you because I don’t a group to play it with



  • Skua@kbin.earthtoRPGMemes @ttrpg.networkBut why?
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    1 month ago

    I’m not gonna pretend that I have an encyclopaedic knowledge of what’s available, but my limited experience with Mythras 6E has been very positive and I really like how Lancer plays. Mythras has Runequest as its high fantasy counterpart, so if you want a D&D-ish experience that’s probably where to look. I’ve not played Runequest though, I had been doing a worldbuilding project and grabbed Mythras as something that looked suitable for there being no magic involved. Lancer comes with a really cool setting, but it’s obviously way off in a different direction to D&D and the like. It does at least have the benefit of outstanding art to get people interested, and it’s very good at making players feel cool even at low levels





  • Skua@kbin.earthtoRPGMemes @ttrpg.networkBut why?
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    1 month ago

    Multiclassing because it’s fun even if it doesn’t work that well will always have a place in my heart. I’m currently playing a barely-functional monk/druid. I think I can get him to work, but right now his tiger wildshape is more of the paper variety