Skua
- 4 Posts
- 267 Comments
It is! We could use redcurrants, blackcurrants, and blackberries though
I have found it productive to make part of the character creation prompt a motivation for the main plot. Like tell me your class and backstory and all that, and then also tell me why you want to be on this adventure
I do not need any food whatsoever right now but I could still absolutely demolish a Moroccan feast
Where do you normally get your recipes? I have a small book of tagines but haven’t figured out a good reliable place to look otherwise
Playing combat on a grid is actually presented as an optional rule and not the default for 5E, despite its popularity
Skua@kbin.earthto Archaeology@mander.xyz•Archaeologists uncover massive 1,000-year-old Native American fields in Northern Michigan that defy limits of farming8·30 days agoMenominee people were the ones to start this bit of work. From later in the article:
Building on earlier work and upon the request of the Menominee tribal authorities, archaeologists from Dartmouth were invited to survey and document the area using new technologies that were previously unavailable.
Archaeology like this is still useful, because even in societies that haven’t suffered like Native American ones have stuff just gets lost over time. There’s still loads of digs at sites of similar ages being done in Europe, as an example
You are, of course, absolutely right that the actual descendents should be involved. In this case they are
Skua@kbin.earthto Games@lemmy.world•Fixing broken Oblivion Remastered difficulty without mods?7·1 month agoI haven’t played the remaster so I can’t guarantee this will work, depending on what has changed, but ironically levelling up more might be the solution you need here. If the level scaling is still as completely fucked as it was in the original, the enemies should get stronger pretty quick. If you only level non-combat stuff they should get to a point that you find appropriate
Skua@kbin.earthto Games@lemmy.world•After parting ways with EA, WRC gets new home and six-year deal to "reboot" rally series2·1 month agoIf you’re able to, get the version with the all the DLC. I think I paid £5 for that vs £3 for just the base game. The extra stuff is well worth getting
The inconsistency of details is usually a good sign. Look at the eyes here; they’re drawn in a different style in all four panels. Or, like, what happened to the armour in panel three?
Skua@kbin.earthto Games@lemmy.world•After parting ways with EA, WRC gets new home and six-year deal to "reboot" rally series1·1 month agoI’m afraid not. “Rally” is just the generic term for this kind of motorsport
Skua@kbin.earthto Games@lemmy.world•After parting ways with EA, WRC gets new home and six-year deal to "reboot" rally series4·1 month agoCouldn’t tell you I’m afraid, I also haven’t bought it. I grabbed DR2 because I saw it really cheap on sale and just wanted a rally sim rather than seeking out a specific one
Skua@kbin.earthto Games@lemmy.world•After parting ways with EA, WRC gets new home and six-year deal to "reboot" rally series9·1 month agoWell count me interested. I could really go for a version of Dirt Rally 2 with more multiplayer versatility
That is an entirely reasonable position! I didn’t mea to try to push you about it, I am just enthusiastic to share a thing I’m a fan of. Sorry if it came across otherwise. I wish you luck in your games
I will admit to being biased towards Lancer because I was already a big fan of one of the author’s other work beforehand. Tom Bloom (ne Parkinson-Morgan) writes and illustrates Kill Six Billion Demons. I promise I do genuinely like the mechanics though. If you do decide to take a look at Lancer, there’s a really powerful thing that makes it a lot simpler: COMP/CON. It manages character creation, initiative, tracking values in combat etc just like all the non-store parts of D&D Beyond, but it’s a lot smoother to use
If you get a go at Mythras, have fun! I will have to quietly envy you because I don’t a group to play it with
I’ve never touched anything beyond level 20. I thought that’s what the epic stuff was? Are there regular class features and such published for those levels too, or were you homebrewing by then?
I’m not gonna pretend that I have an encyclopaedic knowledge of what’s available, but my limited experience with Mythras 6E has been very positive and I really like how Lancer plays. Mythras has Runequest as its high fantasy counterpart, so if you want a D&D-ish experience that’s probably where to look. I’ve not played Runequest though, I had been doing a worldbuilding project and grabbed Mythras as something that looked suitable for there being no magic involved. Lancer comes with a really cool setting, but it’s obviously way off in a different direction to D&D and the like. It does at least have the benefit of outstanding art to get people interested, and it’s very good at making players feel cool even at low levels
It’s like a toned-down gestalt. I’m going oathbreaker/vengeance paladin both because it’d do silly damage and because I can say that I broke my old oath in order to take vengeance on someone
Your fighter is gonna be very disappointed when they find out which level they get action surge at
Multiclassing because it’s fun even if it doesn’t work that well will always have a place in my heart. I’m currently playing a barely-functional monk/druid. I think I can get him to work, but right now his tiger wildshape is more of the paper variety
I had to go back out after giving it to him, and when I got home an hour later he had simply curled up and gone to sleep exactly where he was