I can’t reach the instance either, but it seems no big deal for Lemmy instances to go down for a few hours.
I can’t reach the instance either, but it seems no big deal for Lemmy instances to go down for a few hours.
I’d also like a good answer. I feel like the author would say “you don’t even roll to vault a railing, you just do it”. But that still leaves a complicated but rehearsed high-wire routine versus “I run on water”. I wonder if the author would simply say no?
I assume they’re trying to model Islamic dynasties exploding out of the desert or steppe or mountains, conquering a big empire, and then fragmenting or falling to a similar explosion. In that light high house unity blocking instead of enabling strong CBs sounds backwards. Seems like you’d want high house unity to enable strong CBs, but house unity should be extremely difficult to sustain as the house grows and spreads out.
They’re named after planets, in the ancient sense of “lights in the sky that don’t stand still”.
Looking at the blog post Shyfer found, Pathfinder 2e and Daggerheart diverge from D&D 5e in opposite directions. PF2e puts a lot of emphasis on game balance, battlemat tactics, and specific named actions. Daggerheart looks to be quite loose with rules and trying to be cinematic rather than balanced.
They could both be good games, but Final Fantasy Tactics isn’t going to scratch that Dynasty Warriors itch or vice versa.