Migrated to @SatyrSack@feddit.org
“Games as a service” are by design never really finished, right? If you are cool with that, go for it. I have never personally tried one.
As an illustration, grab an endgame save from 1.0 and open it up in a modern version of the game. The moment you step out of the door, you will be greeted with a series of cutscenes/dialogs explaining several of the various game mechanics that were added in the versions since 1.0. These are game mechanics that, if they had been part of the game from the start, would have greatly altered how one would have chosen to play and reach endgame. One may have prioritized different crops, events, upgrades, relationships, decorations, etc.
Stardew Valley is absolutely worth the money, and the content updates definitely make it even more of a bargain. But calling the transition from 1.0 to 1.6+ “minor adjustments to gameplay” is disingenuous.
I just miss the days when games were already finished upon release.
What would you call it? Live service does not really fit
My issue with Stardew Valley content updates is that they change how the game works. It is not just adding extra postgame missions or something. The content updates tend to fundamentally change how some things work. Your possible/preferred routes to reach endgame today are much different than they were in 2016. It makes it feel like perpetual Early Access.
Game changing updates like this every so often that make you feel like it is an unfinished game still in early access. You may as well just wait until it is finished to actually start playing.
https://www.stardewvalleywiki.com/Version_History
EDIT: Sorry, that is far from “high level”
I have used this as a drop-in replacement, with no complaints.
it’s almost flawlessly jailbreakable, allowing you to play anything that was produced for it, including games for PS1 and PS2!
Do all models support PS2 emulation? Unlike with official firmware, where only a few models have that support.
I doubt one in twenty people I meet outside even use a computer regularly.
Sony has a much better [trigger rumbling/tension] implementation in the PS5 controller, nothing outside Sony published games use it though - but it’s compatible on Windows with additional drivers (DS4Win) (not sure about Linux here)
It also does not work wirelessly. The controller itself and its basic rumble obviously do, but you will not experience the fancy haptic features unless the controller is connected via USB.
X/Y are also swapped.
Look up the article on Wayback machine and you only find minimal updates over the years.
The difference between this and the most recent snapshot from before Aug. 28, 2024 is just that they removed the link to a particular news story. Even checking the oldest snapshot, you can see there has been no significant change to the main content since it was originally posted years back.
My issue with Stardew Valley content updates is that they change how the game works. It is not just adding extra postgame missions or something. The content updates tend to fundamentally change how some things work. Your possible/preferred routes to reach endgame today are much different than they were in 2016. It makes it feel like perpetual Early Access.
I am becoming the same way. Maybe I am just old, but I miss the days of buying something and having a finished product. Instead, we have games like this and Stardew Valley that release in an incomplete state and are still receiving major content updates almost a decade later.
This is what stops me from picking it up each time I see it drop this low.
“Only people who speak English as a first language should have access to powerful software.”
It is still surprisingly far from straightforward to get it working
EDIT: I mean Android on Linux is difficult. Not Linux itself.
Yet
They escaped from a pyramid scheme by pretending to be homeless.
Yes and no
https://www.urbandictionary.com/define.php?term=Glowie