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Joined 2 years ago
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Cake day: June 3rd, 2023

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    1. Have some reasonably complex js that conditionally shows an image. (This may not need to be complex, I’m not knowledgeable on AI scrapping algos)
    2. Route all images through this js function
    3. Generate 100s of garbage images with captions.
    4. Add those to html source (but don’t show them to users re: step 1)

    Pseudo code:

    <img src=“img” hidden=“my_func(false)”/>
    

    I’m not a web-dev (my liver can’t take the alcohol necessary to learn it), but you should get the idea.

    Or just throw the garbage images into the existing AI maze.



  • If you don’t watch what your kids play, your kids will find something inappropriate to play. This isn’t just a Roblox problem. Not suggesting Roblox shouldn’t have better moderation (holy hell should they) but this isn’t unexpected. Should it be? Maybe. Could they realistically do it? Probably not without some serious vetting changes—changes that would make “experience makers” have to wait to get their games approved.

    Lock down the accounts so they can’t see server chat or get messages from randoms. Only allow your (parent) account to add friends. Play with them. Be present, at least somewhat, when they play.

    Source: Play Roblox with my kids all the time.






  • This is unrelated to this topic exactly, but I don’t know what OpenTofu is nor what it is for, so I looked at the FAQ.

    What is OpenTofu?

    OpenTofu is a Terraform fork, created as an initiative of Gruntwork, Spacelift, Harness, Env0, Scalr, and others, in response to HashiCorp’s switch from an open-source license to the BUSL. The initiative has many supporters, all of whom are listed here.

    This is practically a meme…I have no idea what all of these are (coming from my area of expertise).




  • If it’s at an Internet cafe where everyone is in attendance, I seriously strongly suggest “The Ship”. In my experience, probably the ultimate LAN game. Screen peeking allowed but not encouraged.

    The game is effectively a game of assassin—but you have to upkeep your player’s needs (food/water/shower/bathroom/sleep). Your character needing to take a shit is stressful—very often you begin the process only to have your murderer pop open the door with a fire axe.

    It used to have a “viral” gift copy thing on Steam where 1 purchased copy generated 2 gift copies and those copies generated 1 copy each. So in theory, you could only require 3 copies for 15 of you if that’s still active.






  • The game is definitely not for everyone, but ProsperousUniverse kind of stands alone when it comes to people’s descriptions of niches/genres.

    The game is an economy/real-time MMO with no real PvP. “Real-time” not like an RTS but as in “this operation takes many hours or days” and everyone has that same time burden.

    It’s a game where planning far outperforms “always online” gameplay, so people end up learning spreadsheet software to optimize everything for themselves.

    In addition, the UI is modular like a Bloomberg terminal, so it feels right—you feel like a trader.




  • The reason is because a programmer at some point decide that &amp; should indicate the start of a special symbol in HTML. In programming parlance this is a means of “escaping” characters which are reserved.

    For example, in HTML, things look something like this:

    <p>Hello, World!</p>
    

    The p in the less than and greater symbol symbols means “paragraph” where the ending version with the slash means “the paragraph is done”.

    However, there’s a problem. What if you wanted to actually type out <p> to the end-user and have it not be treated as HTML? You use the ampersand syntax to write &lt; by using &lt; and > by using >.

    </p><p>&lt;p></p>
    

    Yet another problem: If we use &amp; as a special character in HTML, we also need a way to display it—the answer is &amp;