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Joined 3 years ago
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Cake day: June 15th, 2023

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  • which is mainly driven by incompetence of project managers.

    I completely agree. I work on an internal solution, which is a part of a very large product. It’s not a live product, only part of a pipeline that runs on a predetermined schedule. Our bit is the only one with actual business/performance KPIs, most of the other teams measure only “user story/CR points”. If the other teams screw up, it will impact our performance unless we prove it’s their fault. And of it’s their fault, they open a US/bug which improves their metrics (one more US closed). Our team has to think ahead and try to do things well in one go, because our bugfixing doesn’t count as work. But our speed is measured against people who benefits from half doing stuff. When we did massive effort, we got complaints we were slow. Now we do less effort and once every blue moon we have to do a hotfix. Most often than not when we have an production issue is due to the other teams that run before us on the pipeline, so we even had to develop checks to our input because they won’t add checks to their outputs. And they won’t because that’s a CR that requires extra funding that’s not approved, but we had to create them for our own sanity.

    Yes, I’m looking to move out haha



  • Test in production is the best. We spent months warning from data bugs and nobody bat an eye (upstream bug, not our responsibility but we noticed) When it was d launched in prod we just pointed out the bug that nobody fixed was still there and immediately a war room was formed and the bug fixed within an hour.

    It honestly seems more efficient to let shit hit the fan than to fight everybody to do their job.






  • Playtest this week was met with pretty mixed results, people either loved it or hated it.

    Honestly, that shouldn’t be bad. Not all games need to appeal to everybody. Take ARMA, for example. It would do shit on a playtest, but the group who likes it does it for some of the reasons the rest would hate it. I think we need to switch a bit from “fuck this game, it’s not for me” to “I don’t care about it, it’s not for me. If it’s for you that’s fine”