![](/static/253f0d9b/assets/icons/icon-96x96.png)
![](https://lemmy.zip/pictrs/image/6674dffe-14a4-4aef-a1de-00a68fe701bf.jpeg)
Yeah, except when she stood up everything apart from her head and neck was visible. You can see in the screenshot actually - the background where her head should be is all wavy because of her Predator camo that’s still active.
Yeah, except when she stood up everything apart from her head and neck was visible. You can see in the screenshot actually - the background where her head should be is all wavy because of her Predator camo that’s still active.
The article is about transitioning from Instagram to Pixelfed, i.e. it’s targeting people who already use Instagram. If an individual is an Instagram user already, then privacy clearly isn’t a consideration for them, and if it was, there are countless articles already regarding Meta’s approach to their data that don’t need to be recycled here.
If your concern is your data, then yes, don’t trust anyone but yourself. As has been said, there’s alternatives for that, including self-hosting.
Pixelfed’s advantages aren’t limited to potential privacy features though, which I agree would have been excellent items to raise in the article, such as a focus on photos and a complete lack of any algorithm forcing tailored content at you. But this is a how-to article, not a feature comparison. I’m sure we’ll see a prevalence of those in the future but it’s still early doors. I would argue that it literally does imply that Pixelfed is more privacy focused though - it’s right there in the title.
12 years!? Pure fantasy.
I played Cyberpunk for the first time properly recently, having waited for enough patches to make it worthwhile and what hit me the most after playing Starfield is the quality of conversation. NPCs you talk to emulate real people - they walk around, show emotion, interact with the environment etc. In Starfield, every conversation is a fixed camera POV of you staring directly at the character’s face. It’s so awkward, not at all realistic, unbelievably dated, and I can’t understand why Bethesda continue to make that design choice when there have been countless better implementations over the years.