ProfessorOwl_PhD [any]

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Joined 2 years ago
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Cake day: August 21st, 2023

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  • Guardian is a better classic tank than a Champion, because Champions get a lot more offensive and ally buffing abilities, while Guardian has more defensive and enemy debuffing abilities. A Champion can heal their allies after the battle, while a Guardian will just take the hits for them in the first place.
    Similarly, Commander vs Bard are more of a different style than one being better. Bard is the best casting buffer because of its spell list, but Commanders are martial buffers, so they can quickly change buffs and react to changes on the battlefield a lot more easily, while still having the actions to engage with the frontline.

    With both it’s like asking if Sorcerers or Kineticists are better blasters. There isn’t really an answer, they do different things with the role.






  • When I started playing D&D (3.0) all of my characters were just me with fire powers. Sorcerer, pyrokineticist, whichever class I could find that gave me the most fire. Since then, while I play a very wide range of characters in terms of classes and ancestries, all of them are based on some part of me. Dr Hoots, Owlin Chronurgist, was based on my often deadpan demeanor and tendency to fix things behind the scenes, while Ihrannis V, Fey Paladin, had a lot of my ADHD in him. Bob Peasbody, Human Omdura, was my anxiety, and Robert Thatch, Human Swashbuckler, was my tenuous self preservation.

    My favourite was probably when a DM bribed me to play Descent into Avernus by giving me an NPC to play - Lulu is a Hollyphant (small golden flying elephant) that accompanies the party on their adventure, and the DM gave me her backstory and a Hollyphant PC statblock and told me to make what I wanted. Small spoilers for DiA: most of her backstory is amnesia. I came back with the suggestion of a support focused sorcerer build to heal the party, and the DM pulled a face, so I gave him my other suggestion: I wasn’t sure of the specifics, but the backstory suggested the amnesia was down to a series of extremely traumatic events in Hell which could easily cause PTSD, and the progression of the statblock meant she started without most of the magic an NPC hollyphant has but would progress to full power over the adventure. So, the class that would most closely match that - Wild Magic Barbarian. Triggered by devils, her rages see uncontrolled bursts of her suppressed magic manifesting around her as she goes ham on them.
    DM loved it and the rest of the table was delighted when they were introduced to the high pitched bundle of excitement, which turned into a mix of horror and confusion when combat started and I soundtracked it with this.


  • PF1e archetypes are similar to subclasses - many functionally are - but are more about using one class as a base and replacing the parts you don’t want with parts of other classes you do want. Each archetype is linked to a specific class (which contributed to PF1e’s bloat), but you can stack any that don’t affect the same class features, and most classes have equivalent archetypes - for example, nearly all the non-companion classes have an archetype to replace something with an animal companion, most of the casters have a martial archetype and the martials a caster archetype etc. You can still multiclass on top and add archetypes to the new class(es), but they’re not quite class agnostic so I guess I can see why you wouldn’t like them.

    PF2es archetypes/dedication feats are fully class agnostic replacements for PF1e archetypes/3.x prestige classes/multiclassing in general - you take them in place of class feats, and have to take a certain number from the same archetype before you can choose a new one. Medic is very popular because feats like battle medicine and ward medic lets any character replace a dedicated healer. Because of PF2es feat-centric design your initial choice of class gives you quite a loose framework of abilities to choose from, which you can then expand with dedications in more agnostic directions, like healing, duel wielding, archaeology, or becoming a lich.