😸 “time to go shit in that flower bed”
😸 “time to go shit in that flower bed”
How much is a human bite?
Yeah, these tools would be a lot better if they could say “I don’t know” more.
I recently moved out of Seattle up north a ways and it was weird to see styrofoam again. Feels dirty lol. Glad this got passed.
Torgaydo
I definitely agree that the beauty of ttrpgs is how many different things they can be to different people. We’ve got very different styles, but I think it’s great you’ve found a way to play that works for you and your table!
I definitely dislike the idea of stopping the action and suggesting a direction. For my games I always try to aim for immersion, and this would really take me out of it.
I think you might have gotten the wrong idea about how I approach it, though. Part of keeping things surprising and impartial is avoiding changing things all the time secretly. That being said, I don’t believe in a hard and fast rule of never fudging anything.
Here’s an example where I would consider it. The players have been trying really hard to overcome an obstacle, and have had many setbacks already. They come up with an exciting and novel solution, but a bad roll happens on my end that would end this great idea in another failure. Because they’ve earned it by this point, and it will make for a more exciting game, I would likely fudge that roll and give it to them. I would do this in secret, because calling attention to it deflates the experience for the players.
I see the GM as a storyteller and entertainer, whose primary goal is to immerse the players into a story, and to create an exciting and unpredictable experience. Not everyone will view things like I do, and that’s fine, but I wanted to clarify what I mean anyway. Hopefully that makes more sense now.
Those all seem like good ones to me, too. Honestly the defensive juggernaut thing doesn’t really exist period in GW2, so I guess it’s by design. At least not compared to other RPGs. Everyone is quite squishy.
You’ve made me realize that a mesmer fantasy I miss from GW1 is a domination magic mesmer. Something that heavily punishes certain types of gameplay and doesn’t do the illusion thing. Is that what you were getting at with the mesmer part?
I wonder if they would ever consider adding new specs to only some classes instead of all at once. On one hand people would definitely rage and whine, but I could imagine that making for much better designed specs over time.
I’m curious, what kind of niches do you see unfilled still? I already felt like some of the gen 3 specs were reaching a bit.
It felt like they wanted to focus on features more in this one. There was a lot to unpack I think for those who like to go through and theory craft.
I do agree that the ones you mention were much better cinematically though.
I agree with this. I’ve always seen the rules as a framework to assist in collaborative story telling and keep things impartial and surprising. At any point where they begin to do more harm than good, we can change them.
Definitely check out the myst remake, as it has modern movement available (and it’s gorgeous). These two games are basically puzzle game masterpieces and remembered so fondly for a reason. Hope you enjoy them. 🙂
What does someone have to do to prove to youtube they own it?
Hedgehogs actually are quite fast!
I’ve seen so many of these I don’t remember what the original “flag” was anymore.
Welcome in! Now go download Boost for Lemmy. 🙂
Would there be any interest (or does it already exist) for a community dedicated to indie shoutouts? I picture somewhere specifically for fans and devs to call attention to good games without marketing budgets or their own work in the case of devs.
Ain’t that the truth
Is karakoy next to the cruise dock? I think I might have gone there too but I’d forgotten the name.