I absolutely love your description of the game being ‘big empty rooms’. I think I’ve come to the same conclusion in the last 24 hours. The space stuff and the on-planet stuff feels disjointed and unconnected. The way you traverse the universe is incredibly underwhelming (so many menu’s) and the actual game design just feels so 2008.
Mostly waiting for Lies Of P to land in a day or two. I have spent more time with Starfield, but as I mentioned in a previous comment, I think I’m reaching the end of my time with that one.
I don’t think it’s ‘bad’, but I do think it’s a severely compromised game that underwhelms more than it should for a game of it’s budget and the team behind it. There’s moments where you can see so much potential but it is always somewhat hidden by this mid 2000s design that I thought we’d moved past.