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Cake day: August 7th, 2023

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  • I think what makes this argument true is that it’s FICTION. Even in a dystopia that is super bleak, with an ending where everyone dies, we can remain hopeful that it’s cautionary fiction.

    You could make similar arguments about any other fiction or genre as well. “All dark comedies are hopeful because they show the human ability to make light of bleak and tragically ironic situations”. “All horror movies are hopeful because the fictional creature at the center of the story cannot be real”.




  • I’ll never make it sadly.

    But I dream of a game that kind of looks and feels like a Pokémon game. But you are a witch or herbalist going round the different biomes in a fantasy setting making remedies and potions like a morrowind game.

    So obviously there’s be your dying grandma or mentor and some sort of evil overtaking the land. You set out of the city with your knife, shovel and glassware. There’d be a pokedex of plant and animal parts to find and fill out. Roots, stems, leaves, flowers, fruits, then maybe also monster parts. There’d probably be a crafting tree like I’m Minecraft. Different biomes, seasons, or biome locations would inevitably have to be gated by tools or potions.

    Eventually you’d discover the recipe to make the thing to defeat the BBEG and he’d probably show up to stop you from getting the last and rarest ingredient in the potion. Etc.

    Would definitely need to ride the knifes edge of challenging a players knowledge and intuition about botany, as well as tropes in witchcraft and fantasy. Without being too hard, too requiring of memory and notes…

    A challenge to making the game? Would need probably 5x the art in an old Zelda or Pokémon game. Talking 200+ unique foraged items, 6+ biomes with sub biome/habitats. Monsters. Townsfolk. Etc. Oh and I’d like have to learn how to code and make art. So yeah. Someone. Please make this game for me. Or tell me it exists.





  • For some reason, I click it, and Google translated it for me?

    Hello,

    me and my team (we are atm 3: me and 2 school colleagues) started a pretty big project last week. I know it sounds crazy, but we are working on a successor to WoW. Please don’t say we can’t do it anyway, because we are very ambitious and are very experienced WoW players. I’m posting here to find more people for our team. We have a modeler (me), a musician (for the background music and sound effects) and a community manager. We are still looking for a programmer to bring the whole thing to life. If you would like to apply, please post what experience you have so far with game programming and what programming languages ​​you know (we want to write the game in Java because we already learned a bit of Java at school last year).

    Our goals/motivation: Wow is now a few years old and Blizzard doesn’t seem to be thinking about a successor. Instead, they create one extension at a time. The graphics are quite old and WoW2 is supposed to look much better (my models are almost photorealistic). The quests should be more exciting (don’t always kill XY, get XY). >There will be epic battles with up to 500vs500 fighters. We have invented two new classes: Necromancer and Hobblings. But I don’t want to tell you everything here and save it for later. I will send a project plan to anyone who is interested. ^We can’t pay for the work, but when we publish it, for example, we share the subscription fees we get ($10 per player).

    Greetings. Wow2