

Only applicable if they run the servers themselves, not if they let others run their own servers.
Cryptography nerd
Fediverse accounts;
Natanael@slrpnk.net (main)
Natanael@infosec.pub
Natanael@lemmy.zip
Lemmy moderation account: @TrustedThirdParty@infosec.pub - !crypto@infosec.pub
Bluesky: natanael.bsky.social
Only applicable if they run the servers themselves, not if they let others run their own servers.
And “would leave rights holders liable” is completely false, no game would have offline modes if it did
I can see a few ways to nudge people, like a puzzle that’s more linear than it looks like, or selecting the tasks in the next version of the encounter based on the events in the previous version of it to match (you wouldn’t see clearly what the “enemy” is doing so you wouldn’t notice that those actions the second round weren’t fixed, the game is just trying to replicate the interactions between past/future self and the rest of the stage is completely arbitrary). Basically treating it as a choreography problem.
Maybe even make it feel more “wild” by recording how the player controls the character during the game before that point, use something like generative ML to make the “enemy” AI act as the game think you would respond to your past self, then when you’re the future you returning to the stage the game nudges you into using your abilities in the same way (altering how you have to use your powers to solve puzzles to match how the previous “predicted AI you”, making you face other enemies and use your abilities in similar ways to win fights)
I have some similar ideas about a story driven time travel game where it’s set up so that at one point you face an anonymous enemy, which forces you to trigger certain conditions in the stage and then they escape.
Later in the game you return to this stage at the same point in time, expecting to face that enemy again, but you are this “enemy”, and the game nudges you into replicating the exact same sequence of events so that you take the actions which the “enemy” did so your (NPC) past self can replay the exact steps you previously took.
But the game doesn’t show this clearly to you the player until you completed the stage - while your character is shown to have noticed something strange, the game doesn’t show you the player (or you character’s party) that you faced yourself until the end of the stage, using different positions and camera angles to hide it from you and the party. And if you manage to replicate the event chain perfectly, you’ll get to see your party members being visibly stunned when you see them realize it was a time loop (your actions in the stage breaks the loop), and hopefully the player can be made to feel like they experienced a time loop, as if they really faced off with themselves twice (“how did the game know I would do it that way?”)
In practical terms, Braid is probably closest. You have time rewind mechanics, in some stages it’s selective where rewind applies to specific objects AND/OR specific areas (so it’s not just try/retry, but actual time manipulation and setup)
Shoutout to Superhot, where time moves when you move (bullettime on steroids)
A Link through time to the past (Zelda), and some more like it.
It’s 3D, but there’s a Portal 2 mod with time travel
That’s just arbitrage
It works until others realize there’s an arbitrary opportunity and prices equalize
It’s kinda hilarious when the best formula only handles large numbers, not small. You’d think it would be the reverse, but sometimes it just isn’t (something about the law of large numbers making it easier to approximate good solution, in many cases)
He’s saying the same thing. Because it’s not an integer power of 2 you can’t have a integer square solution. Thus the densest packing puts some boxes diagonally.
OTOH I only have a PS5 because of Sony’s marketing budget, lol (non-slim version included with a Sony phone on contract, so technically also a way for them to clear stock, lmao)
But yeah, I don’t know any people with a recent Xbox here in Sweden. In the original Xbox era and the 360 era I think they had a big lead here, but after that I’ve seen much more Sony represented.
This assumes both have the same amount of heat capacity * mass. A hand with heat insulating gloves would also significantly reduce heat loss.
Better do it in a vacuum though, you’ll lose energy to air resistance
At least 3
“freeing up space on the user’s device”
Besides the general security risk of they run trojaned clients, if they run it in the office they’re spending the company’s electricity
It’s called incident response
The c’s? (for the /c/ links for the communities here, and it sounds like “the seas”)
When the tribe which they’re appealing to is a death cult with a huge body count then that’s just being reasonable
No, copyright isn’t relinquished from any of that (not even any effect on damages if you still require players to have bought the game to use the private servers), and trademarks wouldn’t be affected at all if you simply require that 3rd party servers are marked as unofficial