Mossy Feathers (They/Them)

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Cake day: July 20th, 2023

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  • My biggest complaint about Sims-likes is that the visual style always looks too serious. It gives me the feeling that whatever I’m going to do with my not-Sims, it’s gonna be something that makes me regret my real life.

    You wanna know what I did the last time I played the Sims 2 though? I repeatedly held parties at my Sim’s house and then lured the guests into a room they couldn’t get out of. I also used the moveobjects cheat to collect police cars whenever a cop showed up to shut the party down. By the time I was done I had amassed around 70 urns, many hysterical immortal Sims (Sims with households can’t die while visiting someone’s house in the Sims 2), 4 Police cars and a fire truck.

    The Sims has a mischievous air to it that tickles the devil on your shoulder and begs you to listen to them. None of the Sims-likes I’m aware of seem to have the same air.

    Edit: now I want to play the Sims again.





  • I’m… honestly kinda okay with it crashing. It’d suck because AI has a lot of potential outside of generative tasks; like science and medicine. However, we don’t really have the corporate ethics or morals for it, nor do we have the economic structure for it.

    AI at our current stage is guaranteed to cause problems even when used responsibly, because its entire goal is to do human tasks better than a human can. No matter how hard you try to avoid it, even if you do your best to think carefully and hire humans whenever possible, AI will end up replacing human jobs. What’s the point in hiring a bunch of people with a hyper-specialized understanding of a specific scientific field if an AI can do their work faster and better? If I’m not mistaken, normally having some form of hyper-specialization would be advantageous for the scientist because it means they can demand more for their expertise (so long as it’s paired with a general understanding of other fields).

    However, if you have to choose between 5 hyper-specialized and potentially expensive human scientists, or an AI designed to do the hyper-specialized task with 2~3 human generalists to design the input and interpret the output, which do you go with?

    So long as the output is the same or similar, the no-brainer would be to go with the 2~3 generalists and AI; it would require less funding and possibly less equipment - and that’s ignoring that, from what I’ve seen, AI tends to be better than human scientists in hyper-specialized tasks (though you still need scientists to design the input and parse the output). As such, you’re basically guaranteed to replace humans with AI.

    We just don’t have the society for that. We should be moving in that direction, but we’re not even close to being there yet. So, again, as much potential as AI has, I’m kinda okay if it crashes. There aren’t enough people who possess a brain capable of handling an AI-dominated world yet. There are too many people who see things like money, government, economics, etc as some kind of magical force of nature and not as human-made systems which only exist because we let them.




  • Not gonna lie, I think Traveller has the best cover art for a game, period. TTRPGs, video games, board games, card games, I legit think Traveller is at least top 10, if not number 1. I have never seen cover art that has made me feel so compelled to try out the game and make me wish I had people to play it with. It tells you about the game’s theme, setting, gameplay and I imagine, conveys the way the game actually feels to play without any actual artwork.

    Are there any other games that can claim the same? That’s a serious question, I’m legit scratching my brain trying to think of other games with cover art that hits as hard as Traveller’s, actual “artwork” or not.

    Traveller’s cover art is just on another level.




  • Mossy Feathers (They/Them)@pawb.socialtoScience Memes@mander.xyzFutures
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    2 months ago

    They’ve come up with a way they could do it. I dunno why you’re mad about that, I was just wanting to share an interesting tidbit I’d learned.

    My understanding is that the reason why scientists like playing with the idea is that it’s more feasible than it immediately seems, and it’d solve some of the issues that a Mars colony would have (increased solar radiation due to low atmospheric density and weak electromagnetic field as well at very low gravity).

    Would it be expensive? Yeah. We’re talking about colonizing another planet though. It already is going to cost hundreds of billions if not trillions to do.