

Was it? It was my understanding that one was another game.
Was it? It was my understanding that one was another game.
Zgrok is a good alternative. Used it some months back for Foundry vtt.
Yeah, however, leaks around this have been a bit more believable than before. Can’t remember the specifics, but more concrete stuff has been found by datamining (iirc) deadlock and paying attention to steamdb, with less reliable leaks ranging from the game or assets (again, iirc). So, there’s a fair chance this is real.
However, HL3 has been real multiple times before, it has been cancelled many times apparently, only to be taken up again later on.
Fact remains however, that Valve have been working continuously on an appid that isn’t deadlock for some time now, and there’s plenty of noise around them working on a new half life.
Both of these recs are honestly great, Jojo Mayer in particular would be great as a theme if I slow it down some. Thanks!
Thanks! Skeleton Quarter and Jü sound like what I’m after. Hopefully it won’t be too dissonant for my table.
Speaking of music, has anyone found anything that resembles a mix of jazz, techno, and punk? Hell of a mix, but I kinda wanted something cool for a campaign I’ll run in a custom setting, in New Orleans. At this point, even something with an energy similar to Samurai or Atari Teenage Riot but jazzy would be cool as a “soundtrack”.
Definitely. I love the freedom ArmA gives. It allows to really engage with any objective as you see fit. The structure of a typical AAS or RAAS match in squad doesn’t really allow for that to happen.
The day before yesterday a buddy and I managed to round up 4 people to come with us to retake Cabin on a WCS server. W After that we went to Chotain. While the team took farm, we went on to take Laruns, then quarry while the team took Camurac, and then Penant’s . We went from losing Military Hospital to the enemy team struggling to even field helicopters to the western coast.
Haven’t ever gotten close to that in Squad. Though I will say that rounding up enough volunteers to do that is kind of hard.
I never played ArmA before Reforger, but coming from Squad it feels great. From my understanding of common gripes long time ArmA players have with Reforger, it’s a bit less milsim, so take that into account if you want to jump in.
Vanilla:
WCS (probably the most popular mod pack along with RHS) also has new stuff coming with this patch:
Not all of it though. I remember Blue from Overly Sarcastic Productions going on a tangent about how he went over to florence (or venice) and looking for a place that didn’t exist. Ubi had made it up completely.
Lethal Company, Battle Talent, Ready or Not, and Arma Reforger. Bit of Stalker GAMMA and Crusader Kings as well.
I’m halfway through my first kcd2 playthrough and I’m waiting for the barber update. The game is fantastic, and I really want to keep playing, but I kinda liked costumizing henry in the first game. Looking at the rest of the game, I imagine this one’ll be much more polished.
Can’t speak for PoE1, but the second one (deadfire) is a treat. Though I would not recommend playing it through turn based mode, it feels very much like retrofitting the existing RTwP system into a turn based system, which is what happened.
It takes some time to get used go it (or at least it did for me since I don’t really enjoy RTwP) but still.
Remnant is a coop soulslike shooter, if that’s up your alley. Fun bosses, some puzzles with unique rewards if you get the clues (some are really hard and you’ll definitely end up looking up guides for most of them), and build variety is okay. Haven’t played Remnant 1, but Remnant 2 is fun.
Outward is an indie open world RPG with survival mechanics. With mods, you can play with more than 2 people. It’s janky, but it has an old school approach to game design that feels refreshing. For instance, the ingame map is just a map, not a gps. You orient yourself with the on-screen compass and landmarks off in the distance. The levelling system is completely non-standard compared to modern rpgs, as it is classless, has skill trees (with passives and actives), and uses money, not XP, to level. So every red cent counts. The story is honestly not impressive. Not because of the presentation, but because there really isn’t much there. If you end up playing this, is because the exploration and builds are fun. Having to deal with environmental threats while you’re low on resources (e.g: can’t see but you ran out of lantern oil, freezing but don’t have a campfire, starving or dehydrated but have no food) adds a lot to the game, because combat is not easy until you get a good build going.
Valheim could work if you’re up for it. Though not much of an RPG, it can be played like one with the right mods and world settings. You can tone down the survival aspects and increase the combat aspects. Nearly 0 story though. My only gripe in this regard with the game is that build variety only comes online in the latter half of the available content. Before Mistlands, everyone is either melee or range. Once you get Eitr, you can combine melee or range with magic. With mods though, you can get classes and unique enemies to hunt down.
Same as before, Project Zomboid can be played like an RPG with the right mods, but you won’t find much of a story besides the ones you shape yourself in-game. There’s a lot to building a character, and you will get attached to them since infection is certain death, and then you have to roll up a new character. B42 just released on the unstable branch, but is only single player atm. B41 can be played multiplayer, and it has thousands of mods for you to tailor the experience. I’ve had a lot of fun playing on private servers with my friends. I treat it as a survival game, and they treat it as an RPG.
Return to Moria might work? It’s not much of an RPG, but it has a loose story to egg you on. No builds, however.
Wasteland 3, though its similar to BG3 I think. Haven’t played it online, and I think it’s limited to 2 people. Build variety is up there though, and the story is great.
Not really much to offer, now that I realize. If BG3 wasn’t your cup of tea you might not have a lot to choose from.
Yeah, I’m sick of it as well. Having to guess whether my rig will play something at a framerate that won’t make me sick because a dev studio chose pretty graphics (that aren’t really much better than AAA 10 years ago) over good optimization.
Most of the games I play are relatively undemanding for this reason. That and because indie games don’t have as much monetization.
I’ve used it to quickly reference rules for my ttrpg table, and as a scratch board for campaign ideas. I don’t really start thinking through stuff until I talk to someone about it and I don’t want to spoil/bother my table about things that might or might not happen.
Both are imperfect methods. GPT often makes up shit or misunderstands a rule (even in SWADE, a simple system that is not crunchy at all), and it does not offer good feedback on ideas. It builds generic slop on top of your idea, regardless of if it’s good or not, unless you specifically tell it to poke holes. To be expected, it’s an LLM, after all.
I’ve used it now and again to summarize a recipe process for well known and established things (like a chili oil recipe or FDA guidelines on internal temperature), but I wouldn’t trust it not to combine ingredients that don’t go well together.
And, although not as thoroughly fleshed out as Ready or Not, and not multiplayer, Black One : Blood Brothers looks interesting enough to follow. It’s basically the bones of the first Ghost Recon with modern assets. I’ve not played it yet but it’s in my library.
Prepping, still, for a DnD campaign. Pulling all the stops, with music (ripped from Cyberpunk 2077 and looped), art (done by me), branching narratives when my players do something unexpected, custom homebrew mechanics (it’s cyberpunk red ported into 5e, so as best as it can be ported), etc. I really want to start it soon but I have to migrate all the stuff I had made on a foundry server to my computer, and that’ll take time since I’m cleaning it up as I go.
Apart from that, killing bugs and heretics on Space Marine 2, killing bugs and heretics on Rimworld, and killing imperialists and fascists on Squad.
Glad you liked it! It’s become a staple for me during the summer.
Even then, it’d take a lot more than just equal quality and compatibility. Folks are too used to Adobe slop to switch.
I’ve recently started using Affinity instead and ngl, it’s getting there. No AI stuff (which is a plus for me), runs better, and is capable of doing damn near the same things.
A light roast from Marcala, Honduras. It’s pretty good, but a bit finnicky on my espresso. Either that, or I’m not as good with it as I thought.