Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.

Introverted, yet I enjoy discussion to a fault.

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Joined 1 year ago
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Cake day: June 13th, 2023

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  • MentalEdge@sopuli.xyztoMEOW_IRL@sopuli.xyzmeow_irl
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    3 hours ago

    Right to left. First she throws it, then tries to point at where it landed.

    This is a “4-koma” or four panel comic. Same as what we have in the west (for example Calvin and Hobbes), but from top to bottom.

    And when multiple columns, right to left.










  • I’m not sure whether you’re kidding, but I wouldn’t complain either.

    Five and six are not good games, but played in co-op, slightly drunk, they are a riot of cringe, ridiculousness and camp.

    We laughed our asses off in the Ada story sections where the second player constantly pops into existence as a faceless “agent” because Ada doesn’t normally have a companion, but they had to make her sections somehow playable in co-op.

    The games are top tier material to laugh at.



  • They key for gyro aiming on a console where the screen is attached, is to get the movement to be as one to one as possible, to make it work as if the screen is a portal into the game world that turns in a matching direction as you move the device.

    I had this revelation back with the PS Vita, where Killzone Mercenaries worked this way by default. It was magical for an FPS game to play that well on the tiny vita with its miniature analogue sticks.

    The joystick camera input and gyro also worked in concert, I’m fairly certain the game hybridized the input signals such that if you moved the device to correct your aim, that would override any current input signal from the stick, making it possible to correct overshoot and undershoot in a way that almost felt like the console was reading your mind.

    I’ve not been able to get that with steam input, but you can get close.



  • I have no clue what could be causing that. I’d start looking into each link in the chain and making sure it’s working.

    But any halfway reasonable config should be able to handle audio playback, no matter how lossless. Audio-only just doesn’t achieve datarates that would choke up… Anything.

    Essentially, benchmark file transfers, transcoding, etc. Make sure each step of how it works is in fact working. Check drive SMART health… Whatever you can think of.

    Also logs. No need to read through thousands of lines, but looking at the lines time stamped around when the issue occurs is always a good idea. FFMPEG logs, JF logs, client player logs, does SMB or whatever network drive protocol you’re using have logs? If it does, check em.