• 1 Post
  • 29 Comments
Joined 1 year ago
cake
Cake day: June 17th, 2023

help-circle

  • Nah, Kotaku had a shit reputation for years before gamergate got shat into existence. Their reporting was sloppy and often wrong, most of them sucked at the games they were reviewing, they spammed out vapid clickbait articles about nothing to farm ad rev. The only reason people respect them now is because they were positioned opposite gamergate, as if two things can’t both suck.






  • 📛Maven@lemmy.sdf.orgtoTechnology@beehaw.org3 days 🤯
    link
    fedilink
    English
    arrow-up
    70
    ·
    7 months ago

    No, you see, you just get every citizen to pay a little bit into the bridge, and then everyone can use it. Maybe we put some of that money aside and establish a group of people to care for the bridge, upkeep and whatnot. It wouldn’t be fair to just pick them arbitrarily, so we should probably hold some kind of vote. And, well, I guess the money will run out, so maybe we take a little more from everyone every year, just to keep it in good shape

    Huh? That sounds like what? Gov–

    Oh fuck wait shit i mean DONT TREAD ON ME



  • I live in a super tiny town on the edge of nowhere, so I only met like six people, who all regularly streetpassed with each other. So I set my router up with fakepass or whatever it was called, the software that let me streetpass with people all over the world, and that was huge fun. Then they set up some kind of thing where every Mcdonalds in NA was streetpass linked or something, so I didn’t have to do the router thing anymore, and I started making regular trips to the park beside McDonalds, because their wifi just barely reached and I’d get streetpasses.

    I bought the Plaza DLC, whatever it was called, and I played every game for hours. It was just so fun to see that there were other people doing the same thing as me. It made everything feel a bit like an MMO. I wish it’d come back for the Switch 2.





  • Hot take: I can’t stand the word “dunamancy”. I don’t care for critical role, so maybe it’s justified somehow (or maybe just if someone I liked said it a lot I’d learn to let it go), but as it is, it hate it. It’s not duna/dyna- (physical force or potential energy) it’s not a -mancy (a form of divination), and it sounds like a cringelord teenager’s invented name for sand magic. Plus now that it’s canonized, I have to argue with every group I run for that my setting doesn’t subscribe to the many-worlds theory and that is not an acceptable flavour for their magic in my game.

    Anyway to answer the question, I once saw a class entirely reflavoured from top to bottom as a Chronomancer. You probably think it was a wizard or a warlock or something, but no, it was the Battle Master Fighter.

    Weapon/armour proficiency and extra ASIs were because they did extra training in a personal timeloop. Second Wind was a short personal rewind, Action Surge was a personal fast-forward. Most of their maneuvers were various manipulations of time; rewinding themself to parry, slowing the enemy for precision strike, looping themself for feinting strike, rewinding an ally for rally.

    I don’t remember all the flavour, but god dang it was cool.


  • I played it too as a kid. Yep! Totally unrelated, just convergent evolution. The Japanese armed forces are called the JSDF; Japan’s Self-Defense Force (because after WWII, part of their surrender included agreeing to disband their army, so they instead created a Self-Defense Force that’s deeefinitely not an army). So clearly, the guys who protect the whole Earth are the Earth Defense Force!


  • Chikyuu Boueigun, or Earth Defense Force, is a series of low-budget horde shooters developed by Sandlot and published by D3 Publisher. In each game, the earth has been invaded by aliens, who deploy such B-movie tropes as giant insects, flying saucers, huge combat robots, giant green men, and godzillas against humanity. In most games, you play a normal infantryman. In 4.1 and 5, you can choose between normal infantryman, a slow-but-strong power-armour soldier, a fast-but-fragile jetpack girl, or the guy who calls in airstrikes. In any case, you acquire new and stronger weapons in a sort of “gacha” system; slain enemies occasionally drop crates that contain one random weapon, and you won’t find out what it is until the mission ends. There’s a lot of weapon variety, and you choose 2 weapons to bring with you into each mission, so there’s some good fun to be had exploring for synergistic loadouts.

    The story is absurd, hammy B-movie fare, written and dubbed with a lot of heart. Most of the games are 4-player coop. It’s one of my favourite serieses of all time. I’d recommend starting at 5, because it’s available on Steam, it has the most QoL (it’s one of those series where each new game feels like the previous game, just… more and better) and they reboot the chronology every odd game anyway so you’re not missing out on anything much. And also because it has aliens who look exactly like humans! 🐸



  • “Equal” has a slightly different meaning in fair division problems. It doesn’t mean “the exact same quantity of matter”, so not being able to judge exactly 1/3 of the apple doesn’t super matter (though your seed problem can be solved by cutting diagonally through the apples rather than along one side), but rather, that each person gets a portion they value at least as much as the others; maybe some people are willing to take a smaller piece if it means they have no seeds, maybe some people are going to peel their piece so they care more about having the largest internal volume, maybe some people plan to plant the seeds and so they actually value them, maybe some people only care about having the biggest piece.

    In practice, for three people this can take as few as 2 cuts or as many as 6; since there’s two apples and we can do 2 cuts with one stroke here, there is a fair division solution, but it only works if things go perfectly:

    The first person cuts the apples into 3 shares they think are of equal value (perhaps they hate apple cores, so they cut one side off both as above)

    The second person points out which share(s) they think are the best

    The third person takes the share they consider to be most valuable

    The second person takes the share they consider to be most valuable

    The first person takes the remaining share, which, since they cut, they must consider equal to the other two.

    If the second person doesn’t think at least two shares are of equal value, the problem becomes impossible to resolve without more knifeplay.