No, but the adoption rate is likely related to how useful the language is?
No, but the adoption rate is likely related to how useful the language is?
I suspect there’s more people who speak Python fluently than Esperanto. So that comparison sits very wrong with me. The rest was funny :)
That’s still a far cry from the heterogeneous environment called „PC“.
I find your take hilarious - that compiling a console game for PC would be trivial (and to support that very different platform) and that devs/publishers simply „refuse“ to do it.
Now, open source is a different topic and I can’t really estimate the effect it would have if it was standard across the industry.
Calcium Contract is a boomer shooter with a pretty unique rewind feature. Humorous with old school feels, but for a modern time. It’s a one man project.
Not sure if that’s for you, but I’ve moved my stuff to forgejo hosted on uberspace. Not your own server, but I find it hits the sweet spot between convenience and control.
Especially with this game, where the dev and publisher have actively worked to manage expectations before early access. That it’s not at all complete yet. There were so many people super hyped, comparing it to total war and what not. So they made it clear this game is on another scale.
If it had been the other way around, if they had hyped up the game like crazy and made huge promises about the post EA launch content, then yeah, it would be a failure.
And I suppose in practice it also would’ve been a “failure” if they hadn’t managed expectations, due to the hype and the general expectation from post launch content these days… (sigh)
But what we got is exactly what was promised, so what on earth is that Hinterland guy talking about.
Well the like article has a date in 2013 at the top.