It’s been a while since I played 5e, but if I remember correctly you could do some fuckery with Haste and/or Sorcery Points if you don’t follow that rule.
It’s been a while since I played 5e, but if I remember correctly you could do some fuckery with Haste and/or Sorcery Points if you don’t follow that rule.
Interesting, I didn’t know that. My Starfinder lore is pretty lacking since I don’t play it.
If Shelyn is out, I don’t know where to place my bet, the rest seems equally likely to me.
Most of the core deities are in Starfinder, so I think we can discard them. Maybe they get revived or Starfinder is an alternate timeline but I’m not going to assume that.
That leaves 9 deities: Erastil, Gorum, Gozreh, Irori, Nethys, Norgorber, Rovagug, Shelyn, Torag.
I think some of those have explanations of why they aren’t in Starfinder. Torag I remember reading is guarding Golarion, wherever the planet is. Rovagug is either The Devourer or still inside Golarion. Gozreh is specifically a Golarion deity, so he/she is almost certainly still there. Erastil really doesn’t fit Starfinder setting, so I think he is still around, but probably the people that worship him are not traveling in starships. Gorum and Nethys seem to be like weird choises to kill off, I don’t think they are part of any current storyline and I can’t really see the god of magic that knows everything dying, same with the god of war though he might enjoy that. Similarly with Irori and Norgorber, I don’t think they dying would be dramatic enough.
So my bet is on Shelyn, it will probably involve Zon-Kuthon. And we already have the perfect replacement for the deity of art I think, Nocticula.
It’s not a problem for a videogame, but D&D5e (actually most D&D editions) is not a balanced game at all. In fact the only RPG that I’ve played and would call balanced is Pathfinder 2e.
So I was not expecting Baldur’s Gate to be balanced at all given it’s based on D&D5e.
Really depends on what level you are playing, I like Graveknights, pair them with a lich or a vampire, and a bunch skeletons and zombies fodder and you have a great boss battle.
Call it the Mathfinder System, embrace the meme.
I like the idea of a mounted archer, I tried it with a gnome druid on a llama. I could have build him a ranger but I wanted to take Eldrich Archer later on. He was pretty effective, with the llama speed he kept out of range and could damage with the bow or spells. Sadly that campaign didn’t last long, so my experience is from the first 3 or 4 levels.
A similar idea I have now that Guns & Gears gave us the gunslinger is making a dragoon inspired character. No, not the Final Fantasy class, the historical mounted infantry unit. I would probably make him a spellslinger and maybe a beast gunner since I like casters.
I don’t think they are worse, they just do less damage. A lot of the value of ranged combat depends on the map layout, if there are places to take cover, choke points, difficult terrain. And also it requires coordination with the rest of the party to be very effective, if everyone grabs a ranged weapon they can shot at enemies while they get close, then switch to melee when they are in reach.