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This is definitely interesting and I look forward to see how it plays.
At the same time, I remain slightly skeptical, as big brand name tie-in products often tend to be less than stellar. It takes a lot of effort, testing and polishing to put out at truly good TTRPG system and it’s not easy even for big companies that are dedicated to the industry. I’d love to see this succeed and continue to get extra material in the future, but at same time I’ve seen one too many fail trying to do things like this.
Brings to mind the Dark Souls TTRPG book built on top of D&D 5e, which was a thick tome absolutely chock full of gorgeus art and just as full of baffling, contradictory and clearly not at all playtested rules. Such a shame.
Yeah, it’s depressing how much of wasted potential the criterion dungeons are. They fill a nice niche of 4 player hard content and being generally somewhere between extreme and savage, but the fact that the rewards are garbage mean most raiders aren’t ever going back in after their first clear solely for the experience. All content sorely needs rewards to bring people back in to keep it alive and criterion dungeons are doing the absolute worst of all content except maybe rival wings.