One of the big changes in my opinion is the addition of a “Smart Dimension” tool where the system interprets and previews the constraint that you want to apply instead of requiring you to pick the specific constraint ahead of time(almost identical to SOLIDWORKS), and the ability to add constraints such as length while drawing out shapes (like Autodesk Inventor, probably also Fusion but I haven’t used that). It makes the sketcher workflow more like other CAD programs and requires a little less manual work with constraints.
I work in an ML-adjacent field (CV) and I thought I’d add that AI and ML aren’t quite the same thing. You can have non-learning based methods that fall under the field of AI - for instance, tree search methods can be pretty effective algorithms to define an agent for relatively simple games like checkers, and they don’t require any learning whatsoever.
Normally, we say Deep Learning (the subfield of ML that relates to deep neural networks, including LLMs) is a subset of Machine Learning, which in turn is a subset of AI.
Like others have mentioned, AI is just a poorly defined term unfortunately, largely because intelligence isn’t a well defined term either. In my undergrad we defined an AI system as a programmed system that has the capacity to do tasks that are considered to require intelligence. Obviously, this definition gets flaky since not everyone agrees on what tasks would be considered to require intelligence. This also has the problem where when the field solves a problem, people (including those in the field) tend to think “well, if we could solve it, surely it couldn’t have really required intelligence” and then move the goal posts. We’ve seen that already with games like Chess and Go, as well as CV tasks like image recognition and object detection at super-human accuracy.