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Joined 1 year ago
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Cake day: June 15th, 2023

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  • I work in an ML-adjacent field (CV) and I thought I’d add that AI and ML aren’t quite the same thing. You can have non-learning based methods that fall under the field of AI - for instance, tree search methods can be pretty effective algorithms to define an agent for relatively simple games like checkers, and they don’t require any learning whatsoever.

    Normally, we say Deep Learning (the subfield of ML that relates to deep neural networks, including LLMs) is a subset of Machine Learning, which in turn is a subset of AI.

    Like others have mentioned, AI is just a poorly defined term unfortunately, largely because intelligence isn’t a well defined term either. In my undergrad we defined an AI system as a programmed system that has the capacity to do tasks that are considered to require intelligence. Obviously, this definition gets flaky since not everyone agrees on what tasks would be considered to require intelligence. This also has the problem where when the field solves a problem, people (including those in the field) tend to think “well, if we could solve it, surely it couldn’t have really required intelligence” and then move the goal posts. We’ve seen that already with games like Chess and Go, as well as CV tasks like image recognition and object detection at super-human accuracy.


  • One of the big changes in my opinion is the addition of a “Smart Dimension” tool where the system interprets and previews the constraint that you want to apply instead of requiring you to pick the specific constraint ahead of time(almost identical to SOLIDWORKS), and the ability to add constraints such as length while drawing out shapes (like Autodesk Inventor, probably also Fusion but I haven’t used that). It makes the sketcher workflow more like other CAD programs and requires a little less manual work with constraints.



  • Last I tried it, there was no fix. Their latest update on the website says:

    The work on the toponaming problem is an ongoing project, and we are very grateful to the FreeCAD community for contributing a lot to that effort. But it’s not complete yet, there will be much more to say when it’s largely done. So let’s focus on the other three.

    So I take it they haven’t implemented a fix. They previously said they were going to work with the FreeCAD team on mainlining a toponaming fix, using realthunder’s work as a proof of concept, but said fix has not landed in mainline FreeCAD yet. I believe that’s the major feature they’re looking to implement for FreeCAD 1.0.

    Definitely excited for Ondsel though! Hopefully that fix can be integrated quickly.







  • That sounds about right. You can technically achieve full torque at 0 RPM, but the current required for that might be very high (and may not be practical for the small size, power limits, and cost of a 3D printer). I know this is a problem in Asian import mini-lathes - if you run the spindle too slow you won’t get much torque out because the driver can’t supply enough current.



  • BLDC and AC servos maintain full torque at stop too, and have about 2-3× the torque of a stepper of similar size.

    Huh, this is true about BLDCs as well? I remember seeing in a video that BLDCs tend to have very poor torque output when stopped and especially when at low speeds (due to very low efficiency requiring too high currents for drivers to supply), whereas AC motors have a pretty much flat torque curve until they get fairly fast. I’d be interested to know if this is true.


  • I’ve been using FreeTube since Piped was very inconsistent for me, but I guess that’s just the nature of these services. I’ll have to check out Invidious again, last time I tried it was several years ago and I stopped using it after the main instance shut down. Is it still under active development? I remember its development status being unclear, partially because the language it uses is not super mainstream, but it’s probably changed since then.