This article is so full of strawmans that that the DC to find a needle inside is your mother’s circumference
This article is so full of strawmans that that the DC to find a needle inside is your mother’s circumference
The article is not wrong, but imo it’s seriously overplaying some of the arguments. Imo encounters were a lot easier to balance as a DM if you know your group, and the biggest issue a potential disproportionate power between an inexperienced player and one that is actively trying to break the game. Sure, you could break the game because of all the arguments discussed. Didn’t mean you had to, though.
RStudio for R and data analysis projects because it has a great integration imo. VSC for most else. I am trying neovim and considering trying emacs.
This is a great suggestion. We are still working on the ux, will try to implement it next time I work on the project.
We also need to improve mobile usability, right now it’s not the best…
I may be old fashioned, but I love to start in a tavern. It’s a place that can have a lot of npcs hanging around that can be introduced and then reappear later in the adventure.
Usually I prefer to start with the party already formed, or have the characters have a connection between each other from before the start of the adventure. Imo it speeds up the initial stages of the game and gives everyone a preexisting reason to be in the party.
I had some pain in the past with players that didn’t want to find a reason for their character to join the party, and asking them to have one as a prerequisite can help to filter too mich edginess from the scene.
I also like to start with combat or some other dangerous situation. I start with some talking and a breef introduction to the aim of the adventure, then have something unexpected interrupt the talking, a fight, then back to the talking.