Based Jaded & Stoned

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Joined 5 months ago
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Cake day: December 6th, 2024

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  • Forester@pawb.socialtoRimworld@lemmy.worldNaked Prisoners
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    2 days ago

    The vanilla enhanced mod has tasers.

    Personally, I try to keep one husky per colonist as a good ratio. And nothing puts down a prison riot quicker than 30 Huskies charging into the prison to bite and scratch…

    And since I have a hospital just for prisoners in the prison, it’s pretty easy to carry them across the floor to the beds.


  • Forester@pawb.socialtoRimworld@lemmy.worldNaked Prisoners
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    2 days ago

    The nicer the barracks is the less likely they are to prison break. Also the fewer of them. The less likely they are to prison break

    Imagine going from sweaty tribal life to a air-conditioned good quality hospital beds with fine quality meals you don’t want to revolt at that point you want to join those people.

    I also give my prisoners books and radio to keep mood up and granite batons are issued to guards when prisoners get annoyed.


  • Forester@pawb.socialtoRimworld@lemmy.worldNaked Prisoners
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    2 days ago

    The nicer the barracks is the less likely they are to prison break. Also the fewer of them. The less likely they are to prison break

    Imagine going from sweaty tribal life to a air-conditioned good quality hospital beds with fine quality meals you don’t want to revolt at that point you want to join those people.


  • Forester@pawb.socialtoRimworld@lemmy.worldNaked Prisoners
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    2 days ago

    Pretty much what the other people said. I have mine automatically strip on capture. Pretty sure that’s a mod. Then once they wake up they will equip a jumpsuit for themselves. I normally give them full leather gear on a few shelves in the prison barracks / hospital (this contrasts with the flak armor I equip all my pawns with) so I can easily see who was recently captured once they do integrate into the colony. Makes it way easier to manage equipment.