Don’t Think, Just Jam

I started a screenshot album for my virtual adventures. Check it out if you’d like.

  • 30 Posts
  • 174 Comments
Joined 2 years ago
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Cake day: November 25th, 2023

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  • Here are the board members of this organisation in case someone is curious about their relevancy/neutrality on the matter:

    • Hester Woodliffe – Chair (Warner Bros. Games)
    • Canon Pence (Epic Games)
    • Kerry Hopkins (Electronic Arts)
    • Ian Mattingly (Activision)
    • Klemens Kundratitz (Embracer)
    • Qumar Jamil (Microsoft)
    • Clemens Mayer-Wegelin (Nintendo of Europe)
    • Cinnamon Rogers (Sony Interactive Entertainment)
    • Matt Spencer (Take 2)
    • Alain Corre (Ubisoft)
    • Alberto Gonzalez-Lorca (Bandai Namco Entertainment)
    • Karine Parker (Square Enix)
    • Mark Maslowicz (Level Infinite)
    • Felix Falk (game)
    • Nicolas Vignolles (SELL)
    • David Verbruggen (VGFB)
    • Nick Poole (UKIE)

    You know, the people who “ensured that the voice of a responsible games ecosystem is heard and understood” (direct quote from their website).



  • That’s actually one of the most annoying parts about the whole thing. SKG campaign has been running for what, a year now? Barely anyone with an audience cared enough to even look into it, let alone spread the news. Now that things came close to failing suddenly everyone thinks it’s an important topic and scrambled to make videos/posts/whatever. I’d like to give them the benefit of the doubt but I just don’t have that in me any more…
    We could’ve been in so much better place with awareness, petitions and general sentiment if people in the industry actually cared about these things from the start.

    Better late than never, I guess. I just hope there’s enough time to push through the EU petition as well.












  • I want to say we all found out he was a piece of shit in the lead up to Ori 2?

    Eh, not necessarily? I’m sure there are plenty of people who just play the games and aren’t in the know of any drama going on behind the scenes. Heck, I’m pretty tuned in into what’s going on in the industry and while I remember hearing some of this stuff back in the day most of it faded away since I wasn’t particularly interested in the series.

    I think it’s better to remind folks about these situations than assume everyone is familiar with what’s going on.




  • Sounds like another success for id. I’m curious how players (as in general public) who liked 2016 but didn’t vibe with Eternal feel about it in a few months to a year. I’ll guess I’ll keep an eye out on those discussions.

    There’s truly nothing else like it on the market right now, especially in today’s overly sanitized, pussy ass snowflake-infested gaming landscape.

    Bruh…


  • Seems to be going nicely so far. One thing I can suggest is to make sure not to expand too quickly. It’s tempting but can lead to serious issues down the line (just in general, not that you’re doing so).

    Other than that, keep an eye on your public transport and change/improve as necessary - doing so will save you a lot of rebuilding. Traffic wise, a large central road with smaller streets branching out to various districts is usually the way to go. Also put your commercial and office zones near the bigger streets, housing on the smaller ones (can’t really see how it works in your map so this is just a general suggestion).

    Oh! I haven’t played in a while and don’t remember if this is a thing but see if there’s an option to hide district policies before taking screenshots - all those icons add a lot of noise and make it harder to see the layout of certain spots.