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Cake day: November 27th, 2023

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  • As a DM, the rules-as-written are more a suggestion than rules. As long as you’re consistent with applying your modified rules, give that Barb an Intimidation bonus based on STR or whatever you like. I have a pretty decent sized list of rules I treat differently than RAW, because some spells and abilities are never used - why cast anything else when you have access to Fireball?








  • The limitation is not tech, it’s the cost to include those features in an IP68+ device. The XR21 is a $650USD phone, that’s near flagship prices, and very far from a budget phone.

    Is it possible to create a device that has a jack, SD slot, and removable battery that’s also IP68+ certified? Absolutely, but doing that is quite a bit more expensive than the same features on an IP67 or lower device.

    It’s not that it’s impossible, but the device will be both more expensive, and considerably thicker. Most people do not care about a headphone jack anymore, and even less so SD card slots and removable batteries. They want thinner, cheaper, waterproof phones. These features aren’t in high demand, and aren’t profitable for companies to produce.



  • No, it still requires something the person does or doesn’t do (within reason) to influence or allow the evil act. If you see someone being mugged and you ignore it and keep walking when you have the power to help, even if just calling the police and walking away, then yes, that inaction makes you a bad person, IMO. But if a bad guy starts a war on the other side of the planet, you’re not evil if you don’t enlist and go fight the evil regime.

    But like I said, it’s all a grey area, there is no black and white good and evil in reality. It’s rarely as simple as just “this is good, and this is evil” in real life.



  • An “evil” act does not make a person evil necessarily. We all do bad shit sometimes. My point was it’s a grey area that can’t be defined with 9 alignments outside of the structure of a game, but knowingly allowing your actions to cause harm to others is an evil act.

    That being said, the idea of good and evil is entirely the result of fiction. I don’t believe there’s a black and white “good and evil” in reality. Human actions and motivations can’t be defined so broadly IMO.






  • Enk1@lemmy.worldtoRPGMemes @ttrpg.networkTasha's alignment
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    9 months ago

    If while acting in your own self-interest you knowingly, through action or inaction, allow others to come to harm, even indirectly, that is evil. In the same way that a character knowingly doing something that benefits others would arguably make them good. A chaotic neutral person may act on a whim or in self-interest the majority of the time, but I doubt they’d let their actions cause actual harm to others.

    But trying to pigeonhole human behavior into a rigid matrix of alignments is inherently flawed, people are much more complex than that. Fortunately, DND allows the DM free reign to define that or allow it to be a grey area - in reality, “alignment” will always be fluid.



  • I used to feel this way until I realized that a large percentage of phone users rarely used earbuds or headphones, including myself. Wired earbuds were a pain in the ass, nobody wanted to carry a coiled up cable in their pocket all day. But a little clamshell with a couple small buds in it fits pretty well into a jeans pocket. Once wireless earbuds hit the market, everyone started using them for a reason.

    The only real argument for an analog headphone jack at this point is audio fidelity, and if you care about that you’re 1, not using your phone with a cheap DAC to do it and 2, your headphones probably use a 1/4" jack not a 3.5mm one. Wireless protocols are also catching up to analog as far as audio quality as well, and most people expect IP68 from a good phone these days, and you’re not getting that with a 3.5mm audio jack or removable battery.

    The consumers who care about an audio jack on phones these days are a very vocal minority.